Yodas grampa Posted June 24, 2002 Share Posted June 24, 2002 ok this is a custom model i made in like 20 mins i will release it as soon as i know how to maake the blade ( glow bit ) i only had JK2 like 4 days now and i am interested in making models , I am currently making 12 other weapons ( soon finished ) any requests for a weapon while im still at it ? anyone help with the blade ? thnx in advance:D:) YG some renders Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 24, 2002 Share Posted June 24, 2002 ok, in order to get the blade, you need to create whats called a tag. this is a 2d right angled triangular polygon, with one side twice the length of the other. make a spline, and draw out this shape, then convert it to a polygon. call it tag_flash, and align it so that the larger angle is where u want the blade to emit from and the shorter side is in-line with the blade. then, u will get a blade ingame. oh yeh, yoda was 900 years old when he died, so 443 years old is more like his grandson, not grandpa Link to comment Share on other sites More sharing options...
Yodas grampa Posted June 24, 2002 Author Share Posted June 24, 2002 i have no idea what ure talking about thnx anyway :) Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 24, 2002 Share Posted June 24, 2002 ok, in ur modelling program (3dsmax, gmax or milkshape, probably), make a 2d triangle. the easiest way to do this is with the Spline tool (or milkshape equivalent - i use gmax), and draw it. it needs to be right-angled, and one of the sides needs to be twice the length of the other. this triangle then needs to be converted from a line into a polygon (right click -> convert to -> ediatable poly in gmax), and named tag_flash. with me so far? then, place this 'tag' inside your model, with the larger angle of the triangle (not including the right angle) at the point on the model u want the blade to emit from, then rotate it untill the shorter edge of the triangle lies in-line with the hilt of the saber, keeping the point of it in the emmitter. this way the blade will emit in-line with the hilt, from the emmitter. then, export your model as normal and put it in-game, and voila! a blade Link to comment Share on other sites More sharing options...
Yodas grampa Posted June 24, 2002 Author Share Posted June 24, 2002 dude i really really appreciate that , thnx Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 24, 2002 Share Posted June 24, 2002 any time Link to comment Share on other sites More sharing options...
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