Ah Boon Posted June 24, 2002 Share Posted June 24, 2002 hello, i just started making duel_maze a couple of days ago and planned to add some fog and other suicide jiggly puffs in it. so, i made some fog and some other stuff but i have a problem. the fogs and the lava doesnt suits well with the imperial textures. should i use yavin textures for this? i m planning to make all the rooms the same and they r all like mazes cause they look the same with some rooms with lava and deep pits. btw, there will be accent fog and i might add a teleporter. no screenies at the moment tho cuase it looks bad now. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 24, 2002 Share Posted June 24, 2002 It sounds like a good idea to me! Others can and will critisize you though. And the yavin textures should do fine. Raaarwwaag! Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 24, 2002 Share Posted June 24, 2002 sounds like a neat idea to me also! You can always make the lava pits with the Earthy Yavin stuff, and make the rooms imperial if you want to....you can have it both ways. and for the fog, just try to make a broken pipe.....have the steam shooting out if jk2 has that effect, and, aim it into the fog....! Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 24, 2002 Share Posted June 24, 2002 That'd be nice. That'd be sweet. Go for it:thumbsup:! :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
VIO Posted June 25, 2002 Share Posted June 25, 2002 sounds goodtry this site http://stormtroopersaga.jedioutcastmaps.com/VIO/yavin.html and check out my screens of the lava i made its a litle different the n the normal kind that comes with the game thought you might like think it would go with your map. Link to comment Share on other sites More sharing options...
VIO Posted June 25, 2002 Share Posted June 25, 2002 damnit Grets you post to much i registered beforee you Link to comment Share on other sites More sharing options...
Ah Boon Posted June 25, 2002 Author Share Posted June 25, 2002 neat lava effects ya got there pal! how did u get tat steam effect? its sooo cooll!!! I WANT IT!! do u guys want me to explain to u the basic layout of my map or u want surprises? i might turn out bad cause its my first map. 1 question: i tried adding accent fog, but the fog doesnt have the fog effect. i mean it looks like a layer of nothing. Link to comment Share on other sites More sharing options...
Ah Boon Posted June 25, 2002 Author Share Posted June 25, 2002 btw, i plan to add doors too cause if i dont add doors, you can see the whole hallway and know where and wut is in the room(eg: lava, pits, shts) so, wut type of door? the one im using now looks soo techie. Link to comment Share on other sites More sharing options...
VIO Posted June 25, 2002 Share Posted June 25, 2002 if your using yavin textures use the stone door in the yavin textures set Link to comment Share on other sites More sharing options...
Ah Boon Posted June 25, 2002 Author Share Posted June 25, 2002 thnx and wut about the steam effect? edit: can u pls tell me wut is the name of the stone door? i cant seem to find it Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 25, 2002 Share Posted June 25, 2002 You know, this is really weird. Know why? Because originally, Mimban Temple was going to be like this, it was even going to be imperialish. Weird... And yes Vio, I do post alot, I like to help, and I also like to speak my mind. I might also post to much... :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
Ah Boon Posted June 25, 2002 Author Share Posted June 25, 2002 mimban temple? huh? and no, i didnt copy anything. i just thought it up :/ Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 25, 2002 Share Posted June 25, 2002 I know, I never told anyone. And Mimban Temple is my other map. But it is weird that you just "thought up" something that I thought of doing before. You have telekinetic powers or something? :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
Ah Boon Posted June 26, 2002 Author Share Posted June 26, 2002 ummm... no.... telekinetic sux. lightsabers 0wn3d j/k btw, tell me more about ur map and wut u want in it.... maybe i can do some parts for u. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 26, 2002 Share Posted June 26, 2002 Umm, well I'm kinda doing this on my own, but, I could use some really alien looking statues. You know, statues of aliens, make them really alien, I don't want some statue of a human with one extra hand. Let me go dig up my thread, ">:AGSP:< Mimban Temple" I need to add something to that anyway... :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
Ah Boon Posted June 26, 2002 Author Share Posted June 26, 2002 my is currently looking very boring but im gonna make it big so, that, u know.... confusions.... deaths.....blah...blah...blah... its gonna be a bad duel map anyway, so i might make it into ctf or ffa version. Link to comment Share on other sites More sharing options...
Ah Boon Posted June 27, 2002 Author Share Posted June 27, 2002 60% chances tat i will make my 12 room map into a ctf map Link to comment Share on other sites More sharing options...
Ah Boon Posted June 27, 2002 Author Share Posted June 27, 2002 i need some opinions of u ppl on this matter. do u guys want the death room to have a couple of grids for the player to walk on or u want the player to fall straight in with nothing to walk on? pls gimme ur feedback. Link to comment Share on other sites More sharing options...
aazell Posted June 27, 2002 Share Posted June 27, 2002 Players should always be given a chance. Instant death is a sure sign of poor level design and the game ends up like tomb raider. You know the thing where you die until you work out the correct way to do somthing. That will piss people off no end. Player deaths should always be at the hands of somone else. Make a retractable platform with a switch or a trapdoor with a switch so that the other player can dump their opponant in. Know the level design rules. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 27, 2002 Share Posted June 27, 2002 I vote for the catwalk thing. Twelve rooms, eh? Sounds good... Hey, you there! Link to comment Share on other sites More sharing options...
Darth Knight Posted June 27, 2002 Share Posted June 27, 2002 Souns like it can be a cool map if oyu do it right Link to comment Share on other sites More sharing options...
Ah Boon Posted June 27, 2002 Author Share Posted June 27, 2002 i hope i would make it right. by the way, i will make a catwalk around 40+ grid for the width if u know wat i mean... and there will be a platform above every room for players to hid(especially the ones with flags) but i wondered, if i add the ramps, wouldn't it make the chances of ppl dying a lil less? or is it tat if players die more ofthen, it pisses them off :/ Link to comment Share on other sites More sharing options...
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