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WIP: The Lobby from The Matrix.


angelDP

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I like the idea of going from the Nebbecenuzza to the white room to the lobby. The textures in the control room (is this the part of the ship where they actually send people into The Matrix?) leaves a bit to be desired but I know you're still working on making it more detailed and giving it better textures. How will the little hallways between the rooms look? Will they just be the matrix code?

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Your comment on the textures is correct, it is all place-holder for now. The textures are just enough to make the level look semi-matrix like. Your asumpptions are correct. From nebuchednnezar to white room, the door is code, the hall is code. From white room to lobby, door/hall is all white. Don't worry, screen shots/testing will begin soon, jsut not tomorrow *sigh*.

 

The code testure ROCKS, by the way, the creator will be duely thanked in the readme/map itself ; )

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ok heres wat i have to say don't make the white room and control room conected to the lobby make a two pay phones and make then teleporters, and for breack able thing make the pillers only breack in brunks not the whole side of the it...make a side and split it into a few chunks with the clipper..make sure yiou use shift-enter to slpit them the select a few chunks and make them breackable, also make siome like metal pipe you know the small ones that they play the concrect on the main piller stickingo ut after you break it to give it a cool effect, also if you need me to make prefabs of anything i will

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Thanks for the comments vio. Right now I made the column as one of the things I was going to test, but I admit, it dosn't look very real at all. I think I will make another design that is more chunky now, not sure if I will do another seeries of screenshots though.

 

I talked to Rich, and he told me I should avoid teleporters, but I might still change it. I do say that the effect of the doors/cooridor still looks rather nice now.

 

I especialy need someone to tell me if they layout/# of columns looks reasonable?

 

I did notice last night that they started 'inside' of the glass, so I put them there while I worked on the security fixture.

 

-Eric

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It looks like the lobby needs to be stretched and widened and the columns need to smaller, spaced farther apart and further away from the walls.

 

As for the teleporters, couldn't you have the phone take them to a matrix code hallway, put them on an invisible train and once they reach the end of the hallway teleport them to the lobby or whatever?

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hmm not sure why rich would say that....good mapper tohug prob some good reason wany i would make sky shader of white so it will make the room seem to go on forever, also i like the idea of matrix code train idea but i would make it a tower that you fall through to another teleporter, that would bring you to the room but then again if no teleporters...ask rich why he dislikes them

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  • 2 weeks later...

More guestage, and this round stayed for a week and didn't enjoy watching me map. So, nothing has happened. More work soon, I -promise- :)

 

 

On a side not, Resident Evil: Remake is THE GREATEST GAME OF ALL TIME. Somone should make a level based on THAT :)

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