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question about gametype


lf412

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Here's a simple cycle created by Jedi Runner, the main cfg is below, each "child" cfg is exec from this main cfg.

 

// Main

 

set m1 "set g_gametype 1;map ffa_bespin;set g_gravity 800; exec 1wet.cfg; set nextmap vstr m2"

set m2 "set g_gametype 1;map ffa_deathstar;set g_gravity 800; exec 2wet.cfg; set nextmap vstr m3"

set m3 "set g_gametype 0;map ffa_imperial; set nextmap vstr m4"

set m4 "set g_gametype 2;map ffa_ns_hideout;set g_gravity 800; exec 4wet.cfg; set nextmap vstr m5"

set m5 "set g_gametype 0;map ffa_ns_streets; set nextmap vstr m6"

set m6 "set g_gametype 0;map ffa_yavin; set nextmap vstr m7"

set m7 "set g_gametype 0;map ffa_raven; set nextmap vstr m1"

 

vstr m1

// *** DO NOT DELETE MAP NAME ***

// *** REQ BY JEDI RUNNER ***

//ffa_bespin

 

As you can see the game types can be changed "on the fly"

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