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DAMN tags!!


Sniper Wolf

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Ah yes another topic that damns some part of the model making process. Balls to the walls!

Anyways, my problem is that once I've linked everything up until the hips, and I wanna link the hips to stupidtriangle_off, it won't let me and it says that it would cause a dependency loop. WHat did I do wrong and how can I fix it? Thanks in advance.

- Wolf :jawa

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Hey Madjai, thanks a whole bunch. I never tried it by doing selection by names, but that is a whole lot quicker! Manually it took me near to an hour to select everything, link it and then link to its parent root. Very helpful! Also, the stupidtriangle_off seems to have no dependency loop problems anymore for some reason, so the hips are connected there. Thanks for your help Chesire and Madjai.

- Wolf :jawa

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Here's a neat tip that makes the linking process MUCH easier: Link in the Schematic View. It is easier to pick each tag and mesh, and it makes finding the stupidtriangle_off and the mesh root, etc much easier. It also will make is so you can see what is causing that loop, prehaps making it so you can fix it without starting over.

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Hey thanks everyone for the great tips here and there. I've finished tagging and weighting the bones and meshes. All I have to do is uvwmap it and then skin it. Look for my original character, Rendak, in about a week. Custom taunts, sounds, bot support and red and blue skins also will be included. Here's a few screenshots of what the model looks like:

http://www.villagephotos.com/extern/367194.jpg

http://www.villagephotos.com/extern/367193.jpg

http://www.villagephotos.com/extern/367192.jpg

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sweet job man.

 

the only complaints i have are the scarf thingie and the coat seems too tight.

 

but seeing the relation between the model and your avatar, it obvious what your doing.

 

the scarf is ok, but you should really really loosen the coat man, let him breathe!

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That is a very nice modeling job! You have so much detail and it looks absolutely amazing. I hope it will stay within a decent polygon count with all of that detail. Will you be creating LODs? If you haven't yet thought about it, I would definitely recommend that you consider making at least one lower LOD model - with that much detail it would be a shame to slow your game down when the character is halfway across the map.

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Actually, the best way to link stuff up is by just pressing 'h'.

Then you select all the elements you need, then hit the 'select' button.

Now you press the "link" button (to the right, on the toolbar, near the undo/redo buttons) after which you press 'h' again.

Then select the object you want to link it to, and press the 'link' button (where 'select' used to be :) ; remember, max is very context sensitive :) ). Done!

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