Sniper Wolf Posted June 25, 2002 Share Posted June 25, 2002 Ah yes another topic that damns some part of the model making process. Balls to the walls! Anyways, my problem is that once I've linked everything up until the hips, and I wanna link the hips to stupidtriangle_off, it won't let me and it says that it would cause a dependency loop. WHat did I do wrong and how can I fix it? Thanks in advance. - Wolf Link to comment Share on other sites More sharing options...
CheshireKat Posted June 25, 2002 Share Posted June 25, 2002 I got that too, I had to start over. Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 25, 2002 Author Share Posted June 25, 2002 Another quick question: Where are the mesh root and model root objects? Thanks again. - Wolf Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 25, 2002 Author Share Posted June 25, 2002 You had to start over by linking the objects again? ****ing balls! Are you serious?! What did you do differently and how did it work? Link to comment Share on other sites More sharing options...
Madjai Posted June 25, 2002 Share Posted June 25, 2002 linking isnt hard, you just goto edit/select by name/ and select all the things your going to link. Â i think the mesh root and model root are located at 0,0,0 right below the model Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 25, 2002 Author Share Posted June 25, 2002 Hey Madjai, thanks a whole bunch. I never tried it by doing selection by names, but that is a whole lot quicker! Manually it took me near to an hour to select everything, link it and then link to its parent root. Very helpful! Also, the stupidtriangle_off seems to have no dependency loop problems anymore for some reason, so the hips are connected there. Thanks for your help Chesire and Madjai. - Wolf Link to comment Share on other sites More sharing options...
SAIK HUAT Posted June 25, 2002 Share Posted June 25, 2002 Just link all the tags to one bone. e.g the pelvis. Simple Link to comment Share on other sites More sharing options...
Madjai Posted June 25, 2002 Share Posted June 25, 2002 if you link all the tags to one bone they wont move with the proper part of your model... Link to comment Share on other sites More sharing options...
CheshireKat Posted June 25, 2002 Share Posted June 25, 2002 They'll move properly, according to your weighting, but dismemberment wont work properly. You can link them simply to get it ingame for testing the weighting, then relink the heiarchy properly when you want. Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted June 26, 2002 Share Posted June 26, 2002 Here's a neat tip that makes the linking process MUCH easier: Link in the Schematic View. It is easier to pick each tag and mesh, and it makes finding the stupidtriangle_off and the mesh root, etc much easier. It also will make is so you can see what is causing that loop, prehaps making it so you can fix it without starting over. Link to comment Share on other sites More sharing options...
SilentMobius Posted June 26, 2002 Share Posted June 26, 2002 Originally posted by SAIK HUAT Just link all the tags to one bone. e.g the pelvis. Simple Saik, you may well be a God... I _think_ you've just prompted me to understand what I've been doing wrong for the past few days. Â Boooya. Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 26, 2002 Author Share Posted June 26, 2002 Hey thanks everyone for the great tips here and there. I've finished tagging and weighting the bones and meshes. All I have to do is uvwmap it and then skin it. Look for my original character, Rendak, in about a week. Custom taunts, sounds, bot support and red and blue skins also will be included. Here's a few screenshots of what the model looks like: http://www.villagephotos.com/extern/367194.jpg http://www.villagephotos.com/extern/367193.jpg http://www.villagephotos.com/extern/367192.jpg Link to comment Share on other sites More sharing options...
Artic Blade Posted June 26, 2002 Share Posted June 26, 2002 sweet job man. Â the only complaints i have are the scarf thingie and the coat seems too tight. Â but seeing the relation between the model and your avatar, it obvious what your doing. Â the scarf is ok, but you should really really loosen the coat man, let him breathe! Link to comment Share on other sites More sharing options...
Oobedoob Benobi Posted June 26, 2002 Share Posted June 26, 2002 Wow that is amazing! I can't wait until I get my hands on this model! Nice job! Link to comment Share on other sites More sharing options...
BobaFett7 Posted June 27, 2002 Share Posted June 27, 2002 That is a very nice modeling job! You have so much detail and it looks absolutely amazing. I hope it will stay within a decent polygon count with all of that detail. Will you be creating LODs? If you haven't yet thought about it, I would definitely recommend that you consider making at least one lower LOD model - with that much detail it would be a shame to slow your game down when the character is halfway across the map. Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 27, 2002 Author Share Posted June 27, 2002 Yes I will be creating 3 LODs for the model. It may take extra time but it will help significantly. Thanks for all your support. - Wolf Link to comment Share on other sites More sharing options...
MacD Posted July 3, 2002 Share Posted July 3, 2002 Actually, the best way to link stuff up is by just pressing 'h'. Then you select all the elements you need, then hit the 'select' button. Now you press the "link" button (to the right, on the toolbar, near the undo/redo buttons) after which you press 'h' again. Then select the object you want to link it to, and press the 'link' button (where 'select' used to be ; remember, max is very context sensitive ). Done! Link to comment Share on other sites More sharing options...
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