Jaii der Herr Posted June 26, 2002 Share Posted June 26, 2002 I've added 2 new FORCE_POWER LEVELS Now I want to use the YELLOW AMMO bar for FP_SABERATTACK FORCE_LEVEL_4 and the RED AMMO bar for FP_SABERATTACK FORCE_LEVEL_5 In "w_saber.c" ~ line 2900 I added if(self->client->ps.fd.saberDrawAnimLevel == FORCE_LEVEL_4) self->client->ps.fd.saberDrawAnimLevel = FORCE_LEVEL_2; if(self->client->ps.fd.saberDrawAnimLevel == FORCE_LEVEL_5) self->client->ps.fd.saberDrawAnimLevel = FORCE_LEVEL_3; and it worked. Now I thought what if I want to make new bar's like a green one? I commented the code out and added therefor in "cgame/cg_draw.c" ~ line 900 switch ( cg.predictedPlayerState.fd.saberDrawAnimLevel ) { case 1://FORCE_LEVEL_1: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle1 ); break; case 2://FORCE_LEVEL_2: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle2 ); break; case 3://FORCE_LEVEL_3: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle3 ); break; // added by Jaii der Herr => case 4://FORCE_LEVEL_4: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle2 ); break; case 5://FORCE_LEVEL_5: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle3 ); break; // added by Jaii der Herr <= } I think this must du the same. But it doesn't! It draws no bar! And you could not select FORCE_LEVEL_5! Only 4 then it steps over to 1 insted of 5 Can anybody help me. It seems to me, that it is my fault because wanted to load new powerstars ( in the force select ingamemenu) and that did not work either. And can me anybody tell how I can print debug messages? Link to comment Share on other sites More sharing options...
Jaii der Herr Posted June 26, 2002 Author Share Posted June 26, 2002 I hope you read it. I do not know if you understand me, because I'm not the best in english. Bu I think you could at least answer my last question. And I nead years to find something, wich answers my last qustion, BECAUSE I am not good in english... Link to comment Share on other sites More sharing options...
Subject452 Posted June 26, 2002 Share Posted June 26, 2002 Offcourse it does nothing because it's pointing to a shader that doesnt excist, u must define cgs.media.HUDSaberStyle3 not only in the code itself but allso in the shader files. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted June 26, 2002 Author Share Posted June 26, 2002 ??? case 3://FORCE_LEVEL_3: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle3 ); it's the original code for FORCE_LEVEL_3 ( Strong saber style ) case 5://FORCE_LEVEL_5: CG_DrawPic( x, y, 80, 40, cgs.media.HUDSaberStyle3 ); and you mean it does not exist in the shader files? Link to comment Share on other sites More sharing options...
Subject452 Posted June 27, 2002 Share Posted June 27, 2002 my bad, quick reading sux Link to comment Share on other sites More sharing options...
Jaii der Herr Posted June 27, 2002 Author Share Posted June 27, 2002 I found out that the changing works. But if it is FORCE_LEVEL_5 there is a the blue bar of the quick attacks instead of the red bar... I do not no why it doesn't work. But it seems to me that this problem exists with many graphics. I mentionen the force select menu. I think it would occur on other changes too... Has anybody some similar problems? Link to comment Share on other sites More sharing options...
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