pakmannen Posted June 27, 2002 Share Posted June 27, 2002 i suppose fire is done by a shader. but where is it? can't find any.. Link to comment Share on other sites More sharing options...
pakmannen Posted June 27, 2002 Author Share Posted June 27, 2002 anyone?? where is the fireshader?? Link to comment Share on other sites More sharing options...
Badakku Posted June 27, 2002 Share Posted June 27, 2002 it is NOT done with a shader but with a fx_runner. place a fx_runner in your level and give it the key fxfile. for the value pick a file out of your base\effects\env folder. Link to comment Share on other sites More sharing options...
Graphicsgod Posted June 27, 2002 Share Posted June 27, 2002 It can be done with a shader! But it will look a little sprite'ish. Link to comment Share on other sites More sharing options...
UniKorn Posted June 27, 2002 Share Posted June 27, 2002 I think badakku's post just wanted to help and show him that Raven does it with fxrunners now, rather than telling the one who asked the question that it is impossible with a shader. Link to comment Share on other sites More sharing options...
Badakku Posted June 27, 2002 Share Posted June 27, 2002 well in fact I didn't know it can be done with a shader because I never found one, so where is it?? Link to comment Share on other sites More sharing options...
UniKorn Posted June 28, 2002 Share Posted June 28, 2002 There isn't any, but you can create your own Link to comment Share on other sites More sharing options...
hack Posted June 28, 2002 Share Posted June 28, 2002 I used a fx-runner feature and then brought up the Entity menu by pressing "N". I added (Key: fxFile; Value: env/fire) to the fx-runner. Next add a target for the fx-runner to point at such as pointing straight up. I do not have any screenshots at this moment but I will add them later if you wish to see. Link to comment Share on other sites More sharing options...
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