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Pattern in smoke when saber touches wall???


Chiles4

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I don't know if this has been posted about before but I can't believe I'm only one to experience this. When my lightsaber touches a wall, the smoke and sparks are kind of pixelated with a quilt-like pattern visible in it. It looks really cheesy! This started when I switched from a Kyro 2 to a GF3 Ti 200.

 

I've tried 23.11 and 29.42 drivers and they do exactly the same thing. I'm using the 4.38 VIA drivers with Win98SE. It appears to be an nvidia-only problem. Anyone else experiencing the same thing?

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Got the answer off an Nvidia forum. I was running at 16-bit color depth and getting the "cheesy" pattern. As soon as I forced 32-bit in the Nvidia driver panel as well as in JK2, the smoke returned to "normal".

 

Are you guys running in 16-bit mode? If your rig has the power try switching to 32-bit. The smoke just kind of bugged me because it looked fine on the Kyro 2 which, btw, always renders internally at 32bit.

 

I'm kinda surprised that I hadn't seen a post about this before. It's the first time I've ever seen a really noticeable difference between 16-bit and 32-bit color depth.

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