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model part showing up in wrong place in game


mcowart

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Hey, I am having a problem with a piece of a model I made (well, it's vampire hunter d's model, but I got him in game) showing up in the wrong place in modview and in the game. The left hand is detached, and waaaaaay under the model. I have it weighted to the correct bone, and it looks like all the tags for it are in the right place.

 

Anybody have a clue? I'll have a screenshot up later, I still have to get the right textures on him.

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well you did figure this out, but the trick to fixing this is:

 

find another part of your model that shows up correctly in modview - ie. the hips, or one of the legs - after all the weighting, etc - and attach the errant part, such as the hand, to that mesh part via applying an Edit Mesh to the Working Part first, then attaching the Non-Working part to it. Next, go into the Sub Object mode, polygon, and Detach the part that you had attached.

Finally, re-skin that mesh piece, then link the parts together properly (caps, tags, etc).

 

so:

1)Apply edit mesh modifier to working part

2)Attach unworking part to working part

3)Detach unworking part from working part via polygon sub-object mode

4)Re-skin and re-link formerly unworking model part.

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