mcowart Posted June 27, 2002 Share Posted June 27, 2002 Hey, I am having a problem with a piece of a model I made (well, it's vampire hunter d's model, but I got him in game) showing up in the wrong place in modview and in the game. The left hand is detached, and waaaaaay under the model. I have it weighted to the correct bone, and it looks like all the tags for it are in the right place. Anybody have a clue? I'll have a screenshot up later, I still have to get the right textures on him. Link to comment Share on other sites More sharing options...
mcowart Posted June 27, 2002 Author Share Posted June 27, 2002 I fixed it. I just deleted that part and remerged it from a previous save... strange. Link to comment Share on other sites More sharing options...
sithlord-II Posted June 27, 2002 Share Posted June 27, 2002 well you did figure this out, but the trick to fixing this is: find another part of your model that shows up correctly in modview - ie. the hips, or one of the legs - after all the weighting, etc - and attach the errant part, such as the hand, to that mesh part via applying an Edit Mesh to the Working Part first, then attaching the Non-Working part to it. Next, go into the Sub Object mode, polygon, and Detach the part that you had attached. Finally, re-skin that mesh piece, then link the parts together properly (caps, tags, etc). so: 1)Apply edit mesh modifier to working part 2)Attach unworking part to working part 3)Detach unworking part from working part via polygon sub-object mode 4)Re-skin and re-link formerly unworking model part. Link to comment Share on other sites More sharing options...
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