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Hard Edged Spotlights and Daylight?


Derisor

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Does anyone know if there is a way t create a hard edged spotlight, preferalby one with an actual model of a spotlight to go with it? Id like to do some more object lighting. Streetlamps and so on, instead of invisible lighting floating in space.

 

Additionally, I cannot seem to get the daylight effect (like in the bespin streets, down. Can anyone give me any hints ?

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Info on spotlights can be found here:

 

http://www.planetwolfenstein.com/surface/tutorials/spotlights.html

 

JK2 has a few models that can pass for spotlight effects, and even have built in beam shader effects.

 

Daylight is done through shaders. Open up base/shaders/skies and look through it.

 

Daylight shaders work like this:

 

Look at the bold for comments.

 

textures/skies/normallight

{

qer_editorimage textures/skies/sky.tga

q3map_surfacelight 75

q3map_lightsubdivide 512

This is the important line of code comments are in bold: sun 0.75 0.79 1 (Red/blue/green code for the color the light is) 250 (how strong the light is) 0 (Degree the sun is coming from, 0 degree is due east, 180 is west). 65 (Elevation, 90 is noon, 0 is on the horizon for sunrise or sunset.)

surfaceparm sky

surfaceparm noimpact

surfaceparm nomarks

q3map_nolightmap

skyParms textures/skies/nebula2 512 -

}

 

If you were to copy and paste that first sky shader, and replace nebula 512 - with bespin 512 - into a new shader you'd have an operational bespin sky that emits light.

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