Derisor Posted June 28, 2002 Share Posted June 28, 2002 Does anyone know if there is a way t create a hard edged spotlight, preferalby one with an actual model of a spotlight to go with it? Id like to do some more object lighting. Streetlamps and so on, instead of invisible lighting floating in space. Additionally, I cannot seem to get the daylight effect (like in the bespin streets, down. Can anyone give me any hints ? Link to comment Share on other sites More sharing options...
Hubris Posted June 28, 2002 Share Posted June 28, 2002 Info on spotlights can be found here: http://www.planetwolfenstein.com/surface/tutorials/spotlights.html JK2 has a few models that can pass for spotlight effects, and even have built in beam shader effects. Daylight is done through shaders. Open up base/shaders/skies and look through it. Daylight shaders work like this: Look at the bold for comments. textures/skies/normallight { qer_editorimage textures/skies/sky.tga q3map_surfacelight 75 q3map_lightsubdivide 512 This is the important line of code comments are in bold: sun 0.75 0.79 1 (Red/blue/green code for the color the light is) 250 (how strong the light is) 0 (Degree the sun is coming from, 0 degree is due east, 180 is west). 65 (Elevation, 90 is noon, 0 is on the horizon for sunrise or sunset.) surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/skies/nebula2 512 - } If you were to copy and paste that first sky shader, and replace nebula 512 - with bespin 512 - into a new shader you'd have an operational bespin sky that emits light. Link to comment Share on other sites More sharing options...
Hubris Posted June 28, 2002 Share Posted June 28, 2002 Also, try and keep your angle on east/west/north/south or the shadows your brushes give off will end up jagged. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.