UncleBen Posted June 28, 2002 Share Posted June 28, 2002 Hi I was wondering if anyone could help me about this thing I have on the top left of my screen whenever i play jedi outcast. It says some ip adress Runt Packet and it keeps typing it over and over again. Please can someone tell me how to get rid of this please? Link to comment Share on other sites More sharing options...
UncleBen Posted June 28, 2002 Author Share Posted June 28, 2002 Please help anyone, someone said somthing about port bombing earlier to me if that helps solve this. Please tell me how to get rid of this. it says an ip on the top left of my screen and types over and over Looks like this - 213.93.55.173.27025 : Runt packet and keeps typing. Link to comment Share on other sites More sharing options...
alienprotein Posted June 28, 2002 Share Posted June 28, 2002 Well I can answer what a Rant is, but I am unsure of what is causing this. 1. How are you connecting to the Internet? 2. Is this the first time you have gotten this error? 3. Are you using the correct Ethernet Drivers? 4. What are all the Networking Protocols you have installed? 5. Do you have a local LAN, and is this a client / Server issue, or do you get this connection to the outside world as well? 6. If local issue, can any other computers on the local subnet connect, or is it just your client PC? Q: What is a runt? A: A packet that is below the minimum size for a given protocol. With Ethernet, a runt is a frame shorter than the minimum legal length of 64 bytes (at Data Link). Q: What causes a runt? A: Runts are usually caused by collisions. Poor wiring and electrical interference may also cause them Q: What is a collision? A: Collisions are a normal occurrence on a healthy Ethernet. Collisions are Ethernet’s way of arbitrating access to the network. A condition where two devices detect that the network is idle and end up trying to send packets at exactly the same time. (Within 1 round-trip delay) Since only one device can transmit at a time, both devices must back off and attempt to retransmit again. The retransmission algorithm requires each device to wait a random amount of time, so the two are very likely to retry at different times, and thus the second one will sense that the network is busy and wait until the packet is finished. If the two devices retry at the same time (or almost the same time) they will collide again, etc. Q: What causes a collision? A: See above. Ethernet is a CSMA/CD (Carrier Sense Multiple Access/ Collision Detect) system. It is possible to not sense carrier from a previous device and attempt to transmit anyway, or to have two devices attempt to transmit at the same time; in either case a collision results. Ethernet is particularly susceptible to performance loss from such problems when people ignore the "rules" for wiring Ethernet. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.