Sniper Wolf Posted June 28, 2002 Posted June 28, 2002 Hey I was going back through my model and I noticed that a part of the trenchcoat was one sided so it didn't show from the inside and it was not solid, plus it was linked to a bunch of different vertices and when I did an STL Check it came up with like 512 errors such as open edges, etc. (this is only on the hips segment) Is there a program or plugin out there for 3ds max that corrects things like this? I already looked at Google and nothing was there for this type of thing. Here's a screenshot for reference of what the problem is like: http://www.villagephotos.com/extern/377536.jpg Thanks - Wolf
Sniper Wolf Posted June 29, 2002 Author Posted June 29, 2002 *bump* Somebody please answer. Should I find a program to do this or should I delete the hips mesh and then import it from my root.xsi file I have made and retry it? That would mean I would have to relink everything that was connected to the hips and do the hierarchy and uvwmap it again, right? - Wolf
musashi212 Posted June 29, 2002 Posted June 29, 2002 how did you make it...Using a spline....patch combo?
CheshireKat Posted June 29, 2002 Posted June 29, 2002 Try resetting Xforms or export as 3DS and then Imort in a new file.
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