Sniper Wolf Posted June 28, 2002 Share Posted June 28, 2002 Hey I was going back through my model and I noticed that a part of the trenchcoat was one sided so it didn't show from the inside and it was not solid, plus it was linked to a bunch of different vertices and when I did an STL Check it came up with like 512 errors such as open edges, etc. (this is only on the hips segment) Is there a program or plugin out there for 3ds max that corrects things like this? I already looked at Google and nothing was there for this type of thing. Here's a screenshot for reference of what the problem is like: http://www.villagephotos.com/extern/377536.jpg Thanks - Wolf Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 29, 2002 Author Share Posted June 29, 2002 *bump* Somebody please answer. Should I find a program to do this or should I delete the hips mesh and then import it from my root.xsi file I have made and retry it? That would mean I would have to relink everything that was connected to the hips and do the hierarchy and uvwmap it again, right? - Wolf Link to comment Share on other sites More sharing options...
musashi212 Posted June 29, 2002 Share Posted June 29, 2002 how did you make it...Using a spline....patch combo? Link to comment Share on other sites More sharing options...
Sniper Wolf Posted June 29, 2002 Author Share Posted June 29, 2002 No I used mesh editing the whole time. Link to comment Share on other sites More sharing options...
CheshireKat Posted June 29, 2002 Share Posted June 29, 2002 Try resetting Xforms or export as 3DS and then Imort in a new file. Link to comment Share on other sites More sharing options...
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