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Sniper Wolf

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Hey I was going back through my model and I noticed that a part of the trenchcoat was one sided so it didn't show from the inside and it was not solid, plus it was linked to a bunch of different vertices and when I did an STL Check it came up with like 512 errors such as open edges, etc. (this is only on the hips segment) Is there a program or plugin out there for 3ds max that corrects things like this? I already looked at Google and nothing was there for this type of thing. Here's a screenshot for reference of what the problem is like:

http://www.villagephotos.com/extern/377536.jpg

Thanks

- Wolf :jawa

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*bump*

Somebody please answer. Should I find a program to do this or should I delete the hips mesh and then import it from my root.xsi file I have made and retry it? That would mean I would have to relink everything that was connected to the hips and do the hierarchy and uvwmap it again, right?

- Wolf :jawa

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