matty_gibbon Posted June 29, 2002 Share Posted June 29, 2002 editing a level and having trouble with destroyable lights. ive made a func_breakable and given its target as 'light1', and put a light entity in with the same targetname. there is an enemy npc in the room and when notarget is on this works fine - destroy the breakable and the light goes out. but if notarget is off then the game crashes wen u destroy it. i also spawned luke in there with notarget on, and when they were fighting, they destroyed the breakable and it crashed again. so it seems to only happen when the enemy ai is active. can neone help? Link to comment Share on other sites More sharing options...
Xcom Posted June 29, 2002 Share Posted June 29, 2002 What do you mean by notarget is ON and notarget is OFF? Link to comment Share on other sites More sharing options...
RichDiesal Posted June 29, 2002 Share Posted June 29, 2002 I assume he means when he does "notarget 1" it works, and when he does "notarget 0" (default), it doesn't. Which is the strangest thing I have ever heard. No clue. Link to comment Share on other sites More sharing options...
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