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Sniper Wolf

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I have everything working now on my model, but when I try to build the glm in Assimilate, I get these errors (after adding the humanoid.gla and making the model.car in the same folder as my root.xsi):

 

l_hand_cap_l_hand_wrist_off

l_hand_wrist_cap_l_arm_off

l_hand_wrist_cap_l_hand_off

l_arm_cap_l_hand_wrist_off

torso_l_shoulder

torso_r_shoulder

r_arm

*r_arm_cap_r_hand

*r_arm_elbow

*r_arm_cap_torso

r_hand

*r_hand_cap_r_arm

*r_hand_wrist

*r_hand

r_hand_wrist

torso_collar

torso_l_shoulder_cap_torso_off

torso_collar_cap_torso_off

torso_collar_cap_head_off

r_hand_wrist_cap_r_arm_off

r_hand_wrist_cap_r_hand_off

r_hand_cap_r_hand_wrist_off

head_cap_torso_collar_off

 

( Press any Key ... )

 

This doesn't make any sense because I don't have objects that have "cap" in them without a "off" at the end. And I dont even have a r_arm_elbow object. What is the meaning of the * on some of the objects?

- Wolf :jawa

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I'm pretty sure it is linked correctly, but I will go back and check.

Wait, so if I don't have these objects, such as the r_arm_elbow tags, will it not work?

 

 

Edit: Yes I have everything linked correctly, and r_arm_elbow is not a tag, but bolt_r_arm_elbow is and is linked the the r_arm. This should be no problem, yet assimilate finds it as an error

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*bump*

A little help here? I would learn this on my own but since there are no Assimilate tutorials out there (except that one page by Silent Mobius which is excellent but isn't complete yet) I need to rely on the experience of modelers who have actually gotten Assimilate to work correctly and ACTUALLY get a working model.glm out of it.

- Wolf :jawa

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