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Sniper Wolf

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Posted

I have everything working now on my model, but when I try to build the glm in Assimilate, I get these errors (after adding the humanoid.gla and making the model.car in the same folder as my root.xsi):

 

l_hand_cap_l_hand_wrist_off

l_hand_wrist_cap_l_arm_off

l_hand_wrist_cap_l_hand_off

l_arm_cap_l_hand_wrist_off

torso_l_shoulder

torso_r_shoulder

r_arm

*r_arm_cap_r_hand

*r_arm_elbow

*r_arm_cap_torso

r_hand

*r_hand_cap_r_arm

*r_hand_wrist

*r_hand

r_hand_wrist

torso_collar

torso_l_shoulder_cap_torso_off

torso_collar_cap_torso_off

torso_collar_cap_head_off

r_hand_wrist_cap_r_arm_off

r_hand_wrist_cap_r_hand_off

r_hand_cap_r_hand_wrist_off

head_cap_torso_collar_off

 

( Press any Key ... )

 

This doesn't make any sense because I don't have objects that have "cap" in them without a "off" at the end. And I dont even have a r_arm_elbow object. What is the meaning of the * on some of the objects?

- Wolf :jawa

Posted

I'm pretty sure it is linked correctly, but I will go back and check.

Wait, so if I don't have these objects, such as the r_arm_elbow tags, will it not work?

 

 

Edit: Yes I have everything linked correctly, and r_arm_elbow is not a tag, but bolt_r_arm_elbow is and is linked the the r_arm. This should be no problem, yet assimilate finds it as an error

Posted

It might say something is missing or something like that, but the carcass.exe compiler goes to fast so all I see are those last objects there. Has anyone else had this type of problem?

Posted

*bump*

A little help here? I would learn this on my own but since there are no Assimilate tutorials out there (except that one page by Silent Mobius which is excellent but isn't complete yet) I need to rely on the experience of modelers who have actually gotten Assimilate to work correctly and ACTUALLY get a working model.glm out of it.

- Wolf :jawa

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