SubL Posted June 30, 2002 Posted June 30, 2002 Well, I made a folder (textures/sub/env) with the 6 parts of the custom sky. I created a sub.shader in both the scripts and shader folders with the following: textures/sub/sea { qer_editorimage textures/sub/env/sea_rt.tga surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks surfaceparm sky q3map_sun .9 .9 1 50 245 78 q3map_surfacelight 25 skyparms textures/sub/env/sea -- } Then, I added sub to the shaderlist. Ingame, this: http://www.massassi.net/ec/images/5217.jpg Errors in the console: 1) shader textures/sub/sea has lightmap but no lightmap stage 2) sky parms missing parameter in shader textures/sub/sea I'm out of ideas
Xcom Posted June 30, 2002 Posted June 30, 2002 Try changing to this: textures/sub/sea { qer_editorimage textures/sub/env/sea_rt surfaceparm noimpact q3map_nolightmap surfaceparm nomarks surfaceparm sky sun .9 .9 1 50 245 78 q3map_surfacelight 25 skyParms textures/sub/env/sea 512 - }
Recommended Posts
Archived
This topic is now archived and is closed to further replies.