SubL Posted June 30, 2002 Share Posted June 30, 2002 Well, I made a folder (textures/sub/env) with the 6 parts of the custom sky. I created a sub.shader in both the scripts and shader folders with the following: textures/sub/sea { qer_editorimage textures/sub/env/sea_rt.tga surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks surfaceparm sky q3map_sun .9 .9 1 50 245 78 q3map_surfacelight 25 skyparms textures/sub/env/sea -- } Then, I added sub to the shaderlist. Ingame, this: http://www.massassi.net/ec/images/5217.jpg Errors in the console: 1) shader textures/sub/sea has lightmap but no lightmap stage 2) sky parms missing parameter in shader textures/sub/sea I'm out of ideas Link to comment Share on other sites More sharing options...
Xcom Posted June 30, 2002 Share Posted June 30, 2002 Try changing to this: textures/sub/sea { qer_editorimage textures/sub/env/sea_rt surfaceparm noimpact q3map_nolightmap surfaceparm nomarks surfaceparm sky sun .9 .9 1 50 245 78 q3map_surfacelight 25 skyParms textures/sub/env/sea 512 - } Link to comment Share on other sites More sharing options...
SubL Posted June 30, 2002 Author Share Posted June 30, 2002 Thanks!! Link to comment Share on other sites More sharing options...
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