pakmannen Posted July 1, 2002 Share Posted July 1, 2002 how can i make a collumn like in the final level, that collapses when you attack it? (for mp) Link to comment Share on other sites More sharing options...
Catscratch Posted July 2, 2002 Share Posted July 2, 2002 which level ? If you want some column to be breakable than use func_breakable. If you want the things above the column go down after it broke, then this needs some scripting. Link to comment Share on other sites More sharing options...
pakmannen Posted July 2, 2002 Author Share Posted July 2, 2002 when you fight desann, there are some collumns in there that falls down when you attack them. Link to comment Share on other sites More sharing options...
Subject452 Posted July 2, 2002 Share Posted July 2, 2002 I would love to see parts of the level crumbleing around in MP Link to comment Share on other sites More sharing options...
Catscratch Posted July 2, 2002 Share Posted July 2, 2002 If something falls down, its probably scripted. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 3, 2002 Share Posted July 3, 2002 If you just want it to shatter and fall, use a func_breakable. If you want something to physically crack, fall down and move, you'll need to script it - and scripting does not function in MP. Link to comment Share on other sites More sharing options...
Ah Boon Posted July 3, 2002 Share Posted July 3, 2002 thanks dude i need those for my map is it possible for me to add a colomn in the middle and when someone chops it, the whole room's floor will coem tumebling down? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 3, 2002 Share Posted July 3, 2002 Actually...it probably is. Make the column and the floor both into func_breakables... then target the column at the floor. That...should work. Link to comment Share on other sites More sharing options...
Ah Boon Posted July 4, 2002 Share Posted July 4, 2002 peace! i will try that as soon as i can Link to comment Share on other sites More sharing options...
CyberianHusky Posted July 9, 2002 Share Posted July 9, 2002 I used the func_breakable to create a room of columns and flooring that broke apart into little pieces (had to carve up an outer layer) sort of like the lobby fight in Matrix. It's a very cool effect! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.