pakmannen Posted July 1, 2002 Posted July 1, 2002 how can i make a collumn like in the final level, that collapses when you attack it? (for mp)
Catscratch Posted July 2, 2002 Posted July 2, 2002 which level ? If you want some column to be breakable than use func_breakable. If you want the things above the column go down after it broke, then this needs some scripting.
pakmannen Posted July 2, 2002 Author Posted July 2, 2002 when you fight desann, there are some collumns in there that falls down when you attack them.
Subject452 Posted July 2, 2002 Posted July 2, 2002 I would love to see parts of the level crumbleing around in MP
RichDiesal Posted July 3, 2002 Posted July 3, 2002 If you just want it to shatter and fall, use a func_breakable. If you want something to physically crack, fall down and move, you'll need to script it - and scripting does not function in MP.
Ah Boon Posted July 3, 2002 Posted July 3, 2002 thanks dude i need those for my map is it possible for me to add a colomn in the middle and when someone chops it, the whole room's floor will coem tumebling down?
RichDiesal Posted July 3, 2002 Posted July 3, 2002 Actually...it probably is. Make the column and the floor both into func_breakables... then target the column at the floor. That...should work.
CyberianHusky Posted July 9, 2002 Posted July 9, 2002 I used the func_breakable to create a room of columns and flooring that broke apart into little pieces (had to carve up an outer layer) sort of like the lobby fight in Matrix. It's a very cool effect!
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