Jump to content

Home

breakable collumn


pakmannen

Recommended Posts

Posted

which level ?

 

If you want some column to be breakable than use func_breakable. If you want the things above the column go down after it broke, then this needs some scripting.

Posted

If you just want it to shatter and fall, use a func_breakable.

 

If you want something to physically crack, fall down and move, you'll need to script it - and scripting does not function in MP.

Posted

thanks dude :) i need those for my map :D is it possible for me to add a colomn in the middle and when someone chops it, the whole room's floor will coem tumebling down?

Posted

I used the func_breakable to create a room of columns and flooring that broke apart into little pieces (had to carve up an outer layer) sort of like the lobby fight in Matrix.

 

It's a very cool effect!

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...