ALtEReD Posted July 1, 2002 Share Posted July 1, 2002 can i make dead bodies laying on the floor....on MULTIplayer...i really need to know..it would be kewl to have them in my map Link to comment Share on other sites More sharing options...
ALtEReD Posted July 2, 2002 Author Share Posted July 2, 2002 come on ppl help me out Link to comment Share on other sites More sharing options...
Erazer Posted July 2, 2002 Share Posted July 2, 2002 I dont think theres a possibility! you'll need a model of a dead body. and i dont know where to get one Link to comment Share on other sites More sharing options...
Drakewl Posted July 2, 2002 Share Posted July 2, 2002 won't work in multiplayer in singleplayer you would do it similiar like in this example: give the npc you want to be dead a spawnscript entity window of the npc: key: spawnscript value: myownscript.ibi the script should consist of the following (ibiscripts are created with behaved, that is available in the second jediknight tooledition): set ( "SET_WEAPON", "WP_NONE" ); set ( "SET_ANIM_BOTH", "nameofanimation" ); set ( "SET_ANIM_HOLDTIME_BOTH", -1.000 ); first command "set weapon" will leave the npc hands empty in this version second command calls a specific animation, that is defined through names (see my list below) third command will force the npc to stay in his animation, to avoid a dead man standing up and shooting at you *g* animationnames (insert for "nameofanimation" in command line 2): BOTH_SLEEP1 BOTH_FALLDEAD1LAND BOTH_DEAD1 BOTH_DEAD2 ....to... BOTH_DEAD25 Link to comment Share on other sites More sharing options...
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