Super J Posted July 2, 2002 Posted July 2, 2002 i know this is a stupid question, but after i compile a script in behavEd, who do i run it in the game? thanks
Raktiel Posted July 3, 2002 Posted July 3, 2002 are you wanting this script to be run in a personal map?
jipe Posted July 3, 2002 Posted July 3, 2002 put it in your gamedata/base/scripts directory say you've made a spawnscript for a NPC and called it spawndude.ibi - after you select the NPC and hit N, make the key spawnscript and the value spawndude - if it was in scripts/whatever, you'd put whatever/spawndude.
Joben Posted July 6, 2002 Posted July 6, 2002 What is a spawn script? jipe's post went over my head, its one of those things were unless you know what he is talking about you cant figure out what he is talking about
jipe Posted July 7, 2002 Posted July 7, 2002 A spawnscript is a .ibi that runs on an entity when it is spawned. For example, every singleplayer level has a spawnscript key attached to the info_player_start entity that gives force powers, etc. to the player. Ex: it can be used with a stormtrooper entity, so that when you cross a trigger it spawns the stormtrooper and starts it on a patrol route.
Joben Posted July 7, 2002 Posted July 7, 2002 [edit] Messy to have two topics were I am asking similar questions. I moved a question on the subject over to my own scripting thread [/edit] http://www.lucasforums.com/showthread.php?s=&postid=673468#post673468
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