Super J Posted July 2, 2002 Share Posted July 2, 2002 i know this is a stupid question, but after i compile a script in behavEd, who do i run it in the game? thanks Link to comment Share on other sites More sharing options...
Rajess MoDuron Posted July 2, 2002 Share Posted July 2, 2002 ... Link to comment Share on other sites More sharing options...
Raktiel Posted July 3, 2002 Share Posted July 3, 2002 are you wanting this script to be run in a personal map? Link to comment Share on other sites More sharing options...
jipe Posted July 3, 2002 Share Posted July 3, 2002 put it in your gamedata/base/scripts directory say you've made a spawnscript for a NPC and called it spawndude.ibi - after you select the NPC and hit N, make the key spawnscript and the value spawndude - if it was in scripts/whatever, you'd put whatever/spawndude. Link to comment Share on other sites More sharing options...
Joben Posted July 6, 2002 Share Posted July 6, 2002 What is a spawn script? jipe's post went over my head, its one of those things were unless you know what he is talking about you cant figure out what he is talking about Link to comment Share on other sites More sharing options...
jipe Posted July 7, 2002 Share Posted July 7, 2002 A spawnscript is a .ibi that runs on an entity when it is spawned. For example, every singleplayer level has a spawnscript key attached to the info_player_start entity that gives force powers, etc. to the player. Ex: it can be used with a stormtrooper entity, so that when you cross a trigger it spawns the stormtrooper and starts it on a patrol route. Link to comment Share on other sites More sharing options...
Joben Posted July 7, 2002 Share Posted July 7, 2002 [edit] Messy to have two topics were I am asking similar questions. I moved a question on the subject over to my own scripting thread [/edit] http://www.lucasforums.com/showthread.php?s=&postid=673468#post673468 Link to comment Share on other sites More sharing options...
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