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Ending a level


Kyle_KatarnJedi

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Posted

Make a Brush, cover it with the trigger-texture and next make a trigger_change_level. Connect them (brush to change_level).

 

Open the Entity window for the trigger_change_level and add teh key "mapname" with the value [mapname]...

 

That's all, i think...

Posted
Originally posted by nasty130

Anyone know how to end a level without going to another one

 

This is what i'm looking for... I want to end a level with start to play the credits and locate the screen over one point of the level like the first version of the Mainframe... it was amazing...

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