Kyle_KatarnJedi Posted July 3, 2002 Posted July 3, 2002 How do i end a leve to go to the next map like level 1 to level 2??
DukeSkywalker Posted July 3, 2002 Posted July 3, 2002 Make a Brush, cover it with the trigger-texture and next make a trigger_change_level. Connect them (brush to change_level). Open the Entity window for the trigger_change_level and add teh key "mapname" with the value [mapname]... That's all, i think...
Kyle_KatarnJedi Posted July 3, 2002 Author Posted July 3, 2002 thanks...anyone know how to add music to the start?
DukeSkywalker Posted July 3, 2002 Posted July 3, 2002 Music at the complete level? in the worldspawn entity with the key "music" and the value "music/.../song.mp3" Music only at one point of the level with the target_speaker entity!
nasty130 Posted July 3, 2002 Posted July 3, 2002 Anyone know how to end a level without going to another one
DukeSkywalker Posted July 3, 2002 Posted July 3, 2002 Originally posted by nasty130 Anyone know how to end a level without going to another one This is what i'm looking for... I want to end a level with start to play the credits and locate the screen over one point of the level like the first version of the Mainframe... it was amazing...
RichDiesal Posted July 3, 2002 Posted July 3, 2002 Weeell... if you want it to do the same thing as Mainframe, decompile the scripts from that map (use devaheb) and look at how they were written to get an idea...
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