Derisor Posted July 3, 2002 Share Posted July 3, 2002 Is there a way in GMax to take an object that is rendered smooth and nice and cause it to drop its poly count? What Im looking for is an inverse of the meshsmooth tool. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 3, 2002 Share Posted July 3, 2002 mesh optimize...but it is recommended not to use this.. Link to comment Share on other sites More sharing options...
Derisor Posted July 3, 2002 Author Share Posted July 3, 2002 What is recommended? I dont want to have to model a thing 4 times to account for user geometyry settings. Link to comment Share on other sites More sharing options...
SilentMobius Posted July 4, 2002 Share Posted July 4, 2002 Mesh optimise will reduce the polycount but the results are ugly and dificult to skinmap. The usual way to design low poly models it to start low poly (with boxes, or even just raw triangles) and be as frugal as possible. Reducing a high poly model if often harder that designing a low poly model from scratch. Link to comment Share on other sites More sharing options...
sithlord-II Posted July 4, 2002 Share Posted July 4, 2002 is this for LOD models? for LOD models right now it is best to copy your model, optimize it manually, redo its UV mapping, then link it back to the skeleton with its own set of tags that is how the LODs are done for the detail settings. The optimize feature is really not recommended. Hard to predict what you will end up with most times. sithlord-ii Link to comment Share on other sites More sharing options...
SilentMobius Posted July 4, 2002 Share Posted July 4, 2002 Ah, for LOD's sorry I didn't realise. Yep Sithlords right, remember that Raven don't think that 4 LOD's are necessary for most models, one extra, or even two should be just fine. Link to comment Share on other sites More sharing options...
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