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GMax Reducing poly count?


Derisor

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Mesh optimise will reduce the polycount but the results are ugly and dificult to skinmap.

The usual way to design low poly models it to start low poly (with boxes, or even just raw triangles) and be as frugal as possible. Reducing a high poly model if often harder that designing a low poly model from scratch.

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is this for LOD models?

for LOD models right now it is best to copy your model, optimize it manually, redo its UV mapping, then link it back to the skeleton with its own set of tags

 

that is how the LODs are done for the detail settings. The optimize feature is really not recommended. Hard to predict what you will end up with most times.

 

sithlord-ii

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