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jk2 wont run anymore


Ziddy617

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i dunno why i cant play jk2... i mean it used to run fine b4 i got my gf4 ti4200... i usde to run a gf2 mx... im runningin windows 2k with 512 mb of ddr ram and a 1.4ghz athlon... this is what happens...

 

 

JK2MP: v1.02a win-x86 Mar 3 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Games\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

14685 files in pk3 files

execing mpdefault.cfg

couldn't exec jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found AMD w/ 3DNow!

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...74 PFDs found

...hardware acceleration found

...PIXELFORMAT 8 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 Ti 4200/PCI/3DNOW!

GL_VERSION: 1.3.1

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: AMD w/ 3DNow!

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x11430050 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 710050 bytes of code

ui loaded in 9461728 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 4308 milli seconds

28 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: ziddy

IP: 192.168.1.100

Working directory: C:\Games\Star Wars JK II Jedi Outcast\GameData

15 arenas parsed

------ Server Initialization ------

Server: ffa_bespin

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- FS_Startup -----

Current search path:

C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Games\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

29370 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

0 teams with 0 entities

21 items registered

-----------------------------------

------- BotLib Initialization -------

29 bots parsed

15 arenas parsed

-----------------------------------

RE_Shutdown( 0 )

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 710050 bytes of code

ui loaded in 9461728 bytes on the hunk

Parsing menu file:ui/jk2mp/ingame.menu

Parsing menu file:ui/jk2mp/ingame_vote.menu

Parsing menu file:ui/jk2mp/ingame_about.menu

Parsing menu file:ui/jk2mp/ingame_controls.menu

Parsing menu file:ui/jk2mp/ingame_join.menu

Parsing menu file:ui/jk2mp/ingame_setup.menu

Parsing menu file:ui/jk2mp/ingame_leave.menu

Parsing menu file:ui/jk2mp/ingame_player.menu

Parsing menu file:ui/jk2mp/ingame_playerforce.menu

Parsing menu file:ui/jk2mp/ingame_addbot.menu

Parsing menu file:ui/jk2mp/ingame_callvote.menu

Parsing menu file:ui/jk2mp/ingame_orders.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

UI menu load time = 169 milli seconds

28 bots parsed

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1702884 bytes of code

cgame loaded in 10958720 bytes on the hunk

Corrupt JPEG data: premature end of data segment

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

AAS shutdown.

---------------------------

Unsupported marker type 0x7f

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