Ziddy617 Posted July 3, 2002 Share Posted July 3, 2002 i dunno why i cant play jk2... i mean it used to run fine b4 i got my gf4 ti4200... i usde to run a gf2 mx... im runningin windows 2k with 512 mb of ddr ram and a 1.4ghz athlon... this is what happens... JK2MP: v1.02a win-x86 Mar 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Games\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 14685 files in pk3 files execing mpdefault.cfg couldn't exec jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...74 PFDs found ...hardware acceleration found ...PIXELFORMAT 8 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 Ti 4200/PCI/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x11430050 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 710050 bytes of code ui loaded in 9461728 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 4308 milli seconds 28 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: ziddy IP: 192.168.1.100 Working directory: C:\Games\Star Wars JK II Jedi Outcast\GameData 15 arenas parsed ------ Server Initialization ------ Server: ffa_bespin RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok Initializing Shaders ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- FS_Startup ----- Current search path: C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Games\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Games\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 29370 files in pk3 files Loading vm file vm/jk2mpgame.qvm. VM file jk2mpgame compiled to 1926381 bytes of code jk2mpgame loaded in 7117280 bytes on the hunk ------- Game Initialization ------- gamename: basejk gamedate: Mar 04 2002 0 teams with 0 entities 21 items registered ----------------------------------- ------- BotLib Initialization ------- 29 bots parsed 15 arenas parsed ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 710050 bytes of code ui loaded in 9461728 bytes on the hunk Parsing menu file:ui/jk2mp/ingame.menu Parsing menu file:ui/jk2mp/ingame_vote.menu Parsing menu file:ui/jk2mp/ingame_about.menu Parsing menu file:ui/jk2mp/ingame_controls.menu Parsing menu file:ui/jk2mp/ingame_join.menu Parsing menu file:ui/jk2mp/ingame_setup.menu Parsing menu file:ui/jk2mp/ingame_leave.menu Parsing menu file:ui/jk2mp/ingame_player.menu Parsing menu file:ui/jk2mp/ingame_playerforce.menu Parsing menu file:ui/jk2mp/ingame_addbot.menu Parsing menu file:ui/jk2mp/ingame_callvote.menu Parsing menu file:ui/jk2mp/ingame_orders.menu Parsing menu file:ui/jk2mp/vid_warning.menu UI menu load time = 169 milli seconds 28 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 1702884 bytes of code cgame loaded in 10958720 bytes on the hunk Corrupt JPEG data: premature end of data segment ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== AAS shutdown. --------------------------- Unsupported marker type 0x7f Link to comment Share on other sites More sharing options...
Chastan Posted July 3, 2002 Share Posted July 3, 2002 ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok Don't know if this is the solution ... but look at that line!! Here is where to download a new version: http://www.microsoft.com/windows/directx/downloads/drx81.asp ~Good luck! Link to comment Share on other sites More sharing options...
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