viper483 Posted July 3, 2002 Share Posted July 3, 2002 Hi I am making a scenario (based on the discovery of Naboo) and I am trying to make the scenario end when the camp builds a command centre. There are no other races in the scenario except wild animals, and I was wondering if this was the problem. In short how do I make the scenario win when my camp builds a Command Centre (there isn't one when you begin either, therefore the aim of the scenario is to explore, gather resources and build the command centre.) P.S If I wanted half the map to be explore I would just set the Exploration value to 50% (In the Global Win{or whatever it is called}) Link to comment Share on other sites More sharing options...
BanthaFodder Posted July 3, 2002 Share Posted July 3, 2002 Use a trigger with: Condition0: Own Objects Player1 Command Center 1 Effect0: Declare Victory Player1 Link to comment Share on other sites More sharing options...
viper483 Posted July 4, 2002 Author Share Posted July 4, 2002 Thanx. Also another question, When I click on 'Test Scenario' When the game starts the whole map is black. How do I fix this? P.S Sorry about the newbie questions Link to comment Share on other sites More sharing options...
Tek-Erosion Posted July 4, 2002 Share Posted July 4, 2002 Make sure that the starting units you put down are Player 1's. You might have put them down under another player. Link to comment Share on other sites More sharing options...
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