viper483 Posted July 3, 2002 Posted July 3, 2002 Hi I am making a scenario (based on the discovery of Naboo) and I am trying to make the scenario end when the camp builds a command centre. There are no other races in the scenario except wild animals, and I was wondering if this was the problem. In short how do I make the scenario win when my camp builds a Command Centre (there isn't one when you begin either, therefore the aim of the scenario is to explore, gather resources and build the command centre.) P.S If I wanted half the map to be explore I would just set the Exploration value to 50% (In the Global Win{or whatever it is called})
BanthaFodder Posted July 3, 2002 Posted July 3, 2002 Use a trigger with: Condition0: Own Objects Player1 Command Center 1 Effect0: Declare Victory Player1
viper483 Posted July 4, 2002 Author Posted July 4, 2002 Thanx. Also another question, When I click on 'Test Scenario' When the game starts the whole map is black. How do I fix this? P.S Sorry about the newbie questions
Tek-Erosion Posted July 4, 2002 Posted July 4, 2002 Make sure that the starting units you put down are Player 1's. You might have put them down under another player.
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