Twisted Vertex Posted July 4, 2002 Share Posted July 4, 2002 With character studio is it possible to weight the bones and mesh. I was wondering this becasue, that is really the purpose of the program, especially if it is a humoid model. Or is it that it doesn't work for the skeleton that we want a fix it to. Link to comment Share on other sites More sharing options...
SilentMobius Posted July 4, 2002 Share Posted July 4, 2002 The xsi exporter that we have been given uses default max bones and takes its weightings from the skin modifier. I do not believe it pays any attention to the physique modifier or the biped object. Unlike ID's Q3 PM creation tool Link to comment Share on other sites More sharing options...
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