Master Shawn Posted July 4, 2002 Share Posted July 4, 2002 Well, I decided I better make a WIP so this thing gets a little more attention... Anyway, heres some pics from ingame. I know the holding is a little off, but until I get some volunteers to UVWmap and unwrap this thing I aint gonna fix it cause there would be no point.. Link to comment Share on other sites More sharing options...
Haseco Posted July 4, 2002 Share Posted July 4, 2002 hey man, u gotta skin it. Im not the one to be speaking, but skin it besides, from what i see, awesome saber Link to comment Share on other sites More sharing options...
Master Shawn Posted July 4, 2002 Author Share Posted July 4, 2002 Well,you see, theres one tiny problem, I cant do the mesh as I seem to screw up all the time, and yes, ive read man tutorials so dont go telling me where to learn how, I know how to get the mesh, i just cant pull the vertices apart without majorly screwing up the mesh I hope to be able to skin it after that by using a shader on it to make it shiny like metal. Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 4, 2002 Share Posted July 4, 2002 want a unedited version of my tutorial, it is a different version of the whole pulling vertices apart. Instead your using a meshselect. yes...no.......maybe Link to comment Share on other sites More sharing options...
Master Shawn Posted July 4, 2002 Author Share Posted July 4, 2002 Uma... whats that!? Link to comment Share on other sites More sharing options...
D.L. Posted July 5, 2002 Share Posted July 5, 2002 Looks good. Link to comment Share on other sites More sharing options...
CoRnDogg Posted July 5, 2002 Share Posted July 5, 2002 Shawn dude, I'm right there with you. I'm sure I could get a full saber out if I could just get passed the UV mapping. Actually, there is a great program for unwrapping called Ultimate Unwrap 3d. It's pretty damned sweet, and makes UV unwrapping a snap but it's like $30! Anyway, you might wanna try the demo out just to see what I'm talkin about. Link to comment Share on other sites More sharing options...
Master Shawn Posted July 6, 2002 Author Share Posted July 6, 2002 Where can I get it, I could also use it on my newest saber model based on this one, its for my RP character, heres some pics of it. *seems netfirms is down right now, it should be back up soon, I hope...* Link to comment Share on other sites More sharing options...
SilentMobius Posted July 6, 2002 Share Posted July 6, 2002 Originally posted by Master Shawn I know how to get the mesh, i just cant pull the vertices apart without majorly screwing up the mesh I hope to be able to skin it after that by using a shader on it to make it shiny like metal. I feel your pain, I could never get the Weld/Unweld thing to behave myself, however I've UVW mapped quite a few things now and never had to do that. Generally I select all the faces that look like they are roughly planar and apply a planar UVW map then unwrap UVW and move and scale the submap (collapse the mesh when I've finished). If there are parts that look like a cylinder I select those faces and apply a cylinder map then UVW unwrap again, move, scale, collapse. Seriously, UVW mapping is boring (on big models) but once you've got the hang of it it's quite straight forward. NB a shader won't work unless the model is properly UVW mapped, any application of a texture (direct mapping or envoroment mapping ) requires a passable UVW map. Link to comment Share on other sites More sharing options...
Master Shawn Posted July 7, 2002 Author Share Posted July 7, 2002 Oh well, that means Ill just have to find a better skinner... CornDogg, where can I find that Ultimate Unwrap thing? Link to comment Share on other sites More sharing options...
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