Guardian Omega Posted July 4, 2002 Share Posted July 4, 2002 I'm just wondering if high brush counts are bad for an FFA map............. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 4, 2002 Share Posted July 4, 2002 No, but high triangle counts are (which is heavily related to brush counts...) And as for your poll, I have no idea what you're asking. You shouldn't have high brush counts OR sparklies. Link to comment Share on other sites More sharing options...
Guardian Omega Posted July 4, 2002 Author Share Posted July 4, 2002 Let's say which is more important, which means which is on top pritory? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 4, 2002 Share Posted July 4, 2002 Both, because you should have low brush counts and no sparklies whatsoever. Link to comment Share on other sites More sharing options...
fabrikashon Posted July 4, 2002 Share Posted July 4, 2002 Brush count like Rich said, doesn't count. It's how many tris those brushes create that counts. If you read into the process the compiler goes through when making your map playable, you'll understand how to map effectively and what is more important. Overdraw/Sparklies/Z-Fighting are all solved by knowing whats going to happen when your map is being compiled. http://www.quake3world.com, check the level editing forum out there - a very good resource for understanding the process. Link to comment Share on other sites More sharing options...
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