PIo Koon Posted July 5, 2002 Share Posted July 5, 2002 hey well i was talking to the person who is going to unwrap my model but we ran into a question does it matter if u map the model BEFORE or AFTER boning the model and weighing the mesh? i really need this answerd ASAP so someone plz answer..thankx Link to comment Share on other sites More sharing options...
SilentMobius Posted July 5, 2002 Share Posted July 5, 2002 Creating a good UVW map almost always involves collapsing the mesh at least once, doing this _will_ destroy any weighting you may have put on using the skin modifier. I know this through bitter experiance. Link to comment Share on other sites More sharing options...
PIo Koon Posted July 5, 2002 Author Share Posted July 5, 2002 ok so that means unwrap first then weigh it...thankx!!! Link to comment Share on other sites More sharing options...
MacD Posted July 5, 2002 Share Posted July 5, 2002 Now that depends entirely on how you UVW map your model... For example, if you're lucky enough to use DeepUV, no such hassle. Also, doing a basic UVW map using just the normal max functions shouldn't mean having to collapse your mesh...only making changes to the actual mesh should make that neccessary. Link to comment Share on other sites More sharing options...
SilentMobius Posted July 5, 2002 Share Posted July 5, 2002 Fine, the way I UVW map is: 1. Select Mesh 2. Secect faces that want to be mapped as a unit. 3. Apply UVW map. 4. Edit the Map gizmo 5. Apply unwrap UVW. 6. Scale and move the points. 7. Collapse 8. Goto 2. If anyone has a better way that doesn't use a plugin I don't have I'm all ears. Link to comment Share on other sites More sharing options...
sithlord-II Posted July 5, 2002 Share Posted July 5, 2002 Definitely UV map first. All mesh editing, uv mapping, etc, should be done first before skinning/weighting sithlord-ii Link to comment Share on other sites More sharing options...
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