Jump to content

Home

Modeling Question, simple Q need answer


PIo Koon

Recommended Posts

Posted

hey

 

well i was talking to the person who is going to unwrap my model but we ran into a question

 

does it matter if u map the model BEFORE or AFTER boning the model and weighing the mesh? i really need this answerd ASAP so someone plz answer..thankx

Posted

Creating a good UVW map almost always involves collapsing the mesh at least once, doing this _will_ destroy any weighting you may have put on using the skin modifier. I know this through bitter experiance.

Posted

Now that depends entirely on how you UVW map your model...

For example, if you're lucky enough to use DeepUV, no such hassle. Also, doing a basic UVW map using just the normal max functions shouldn't mean having to collapse your mesh...only making changes to the actual mesh should make that neccessary.

Posted

Fine, the way I UVW map is:

1. Select Mesh

2. Secect faces that want to be mapped as a unit.

3. Apply UVW map.

4. Edit the Map gizmo

5. Apply unwrap UVW.

6. Scale and move the points.

7. Collapse

8. Goto 2.

 

If anyone has a better way that doesn't use a plugin I don't have I'm all ears.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...