la$her Posted July 6, 2002 Share Posted July 6, 2002 I'm hearing about these quite a lot, but so far haven't been able to find out what they even are. Help! Link to comment Share on other sites More sharing options...
patchx Posted July 6, 2002 Share Posted July 6, 2002 they are both ways of splitting up the vis of your level so that not all of it will be drawn at the same time, hence giving a playable fps on larger levels area portals are the easiest so ill explain them and leave the ridiculously diificult to explain hint brush technique to someone else doors are entities and as such dont block vis area portals make it so that when the door is shut it blocks vis, i.e doesnt draw what is on the otherside of the closed door from the player make a brush the same dimensions as your door (you can clone your door but make sure the clone is worldspawn)seperating the two rooms and place it over your door adjust your brush so that it isnt as thick as your door so that no parts of it are protruding from the visible faces of the door it has to seal up to all sides of the passageway that the door sits in so that the rooms have an air tight seperationy thing give it the texture; system/areaportal test it in game with the "r_showtris 1" command to see if the engine is drawing the otherside of the door when it is shut if it is it means your area portal isnt tight against the walls of the doorway or that there is another point that the two rooms are open to each other -patch Link to comment Share on other sites More sharing options...
RichDiesal Posted July 6, 2002 Share Posted July 6, 2002 I will add that if you don't place your areaportals correctly, you'll get one of two problems - Either you will get a compile error "areaportal ## does not touch both sides" (I think it is) -OR- You will get a Hall of Mirrors effect. As for Hint brushes... I also won't explain them, but instead point you to http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml Link to comment Share on other sites More sharing options...
la$her Posted July 7, 2002 Author Share Posted July 7, 2002 Thanks for the help guys, but sheesh! I had no idea hint brushes were that complex! Not to mention that where on the grid you put your rooms can increase the compile time...... In the words of Yoda, much to learn I still have. Link to comment Share on other sites More sharing options...
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