Jump to content

Home

bsp compiling problem AGAIN!!


Syntax

Recommended Posts

Posted

I am officially jinxed!

 

having switched to using the gtkradient instead of the jk2 radient due to bsp compliling problems. i am now getting problems with gtkradient when compiling.

 

When i compile everything works fine but alas NO BSP, this is driving me mad. It was working fine yesterday but in the space of 10 hours with the computer turned off it has managed to break itself

 

here is the readout from the junk txt file it creates, this is what seems to be the problem in my book:

 

WARNING: Couldn't find image for shader noshader

WARNING: node without a volume

node has 1 tiny portals

node reference point -6363.87 -2632.08 222.00

**********************

******* leaked *******

**********************

NumPoints (87) exceed MAX_POINTS_ON_WINDING (64). Sample points: (-12382.00 8712.00 514.00) (-12970.00 8714.00 514.00) (-13456.00 8714.00 514.00)

SoF2Map v1.0c © 2000 Raven Software Inc.6

 

the whole file can be found here:

http://hosted.barrysworld.net/soharditsstooscary/junk.txt

 

any suggestions? ive reinstalled a number of times now and it still doesnt work

Posted

Firstly, you need to fix the leaks. You should get a huge red line going through your level in the 2d view indicating where these are. Secondly, I think the MAX_WINDING_POINTS error is because a brush has too many vertices - feel free to correct me on this one if I'm wrong - so basically you have a brush that's too complicated for the engine to handle and it goes a bit mad.

 

As for the 'can't find shader <whatever>' line, I get that almost every time I compile - haven't been able to figure out what causes it, but then again it never causes me any problems, so maybe just ignore that one for now and go the first two.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...