The Truthful Liar Posted July 7, 2002 Share Posted July 7, 2002 Well, it's been a while since my last showing and I've moved onto my 2nd egyptian map - intended for duels only. Screenshot Can you say Doom 3? Here are a couple shots for the techie people, showing r_speeds: Maximum r_speeds Not too bad.. Average r_speeds Normally it can average between 1.3 and 1.6.. I'm planning on adding a central stage and torches around the pillars, perhaps also some extra egyptian models or a tomb to spicen things up Cheers Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 7, 2002 Share Posted July 7, 2002 Hey! Your back! Glad you've done some work on the map, looks great! I've never played d3, but that looks good:thumbsup:. I shall rule the galaxy. Link to comment Share on other sites More sharing options...
Lucko Mabri Posted July 7, 2002 Share Posted July 7, 2002 I can say Doom 3! Oh and by the way Grets Doom 3 isn't out Btw the level looks shcweet -Lucko Mabri Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 7, 2002 Share Posted July 7, 2002 Well that would explain it.... I haven't actually played any of the doom games though... I shall rule the galaxy. Link to comment Share on other sites More sharing options...
Lucko Mabri Posted July 7, 2002 Share Posted July 7, 2002 You haven't played any Doom games! *holds up cross* Stay away satan child! Doom is the way best gamer ever! Doom 3 is gunna scare me ****less with the next gen graphics -Lucko Mabri Link to comment Share on other sites More sharing options...
RichDiesal Posted July 7, 2002 Share Posted July 7, 2002 Normally it can average between 1.3 and 1.6.. That's not the vital number there, really. The more important is the total tris count (which is maxed from these pics at 7412)... which is still very good. That'll keep a very good framerate (assuming you don't have too many shaders or particle effects) even if it was FFA. Which it isn't! Which makes it even better. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 7, 2002 Author Share Posted July 7, 2002 RichDiesal, feel like answering the question I pm'ed? Comments on Archi and ways to enhance it would be much obliged Link to comment Share on other sites More sharing options...
RichDiesal Posted July 7, 2002 Share Posted July 7, 2002 I replied and your mailbox was full! I will try again though. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 7, 2002 Author Share Posted July 7, 2002 oh it's full? uh oh... better clear that out... Also - I have more screenshots, please ignore the Black&White textures... something must have gone wrong there... so.. yeah Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 7, 2002 Author Share Posted July 7, 2002 Okay, here's some updates - I added a central fighting area OVER the water (yes I realize the water has that wierd black&white default texture, don't ask why ) and the corners are now filled with towers and torches Here you can see a great shot of the new platform and also the white water *sigh* Top View Top/Side view - with R_speeds, and yes this the highest it gets!! Map almost done... time to play Link to comment Share on other sites More sharing options...
Lucko Mabri Posted July 7, 2002 Share Posted July 7, 2002 I have an idea. instead of water have lava or acid? or somethiong if you fall in the water you get badly hurt. I dunno just make it dangerous -Lucko Mabri Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 7, 2002 Author Share Posted July 7, 2002 heh, okay I'll think about it - I'm leaving today to travel around Europe... I'll be back early August. Expect the map to be released then!! Cheers P.S. Keep the ideas flowing Link to comment Share on other sites More sharing options...
Klorel Posted July 8, 2002 Share Posted July 8, 2002 Well it is egypt right? so bloody water would be appropriate, maybe painful cursed bloody water. just an alternative. Link to comment Share on other sites More sharing options...
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