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disabling cheat protection?


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*sigh* ok. people. your advice is well and good. but this is what i really want to know. is there a way to SHUT OFF cheat protection. for good. so you never have to do anything to it again. no tilde no typing, just excise it out of the overall program. there must be a string that controls the cheat protection measures inside the game files themselves. i am just not sure where to look.

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Only with coding. You could technically write it into the config files, but the map/devmap commands override that anyway.

 

When you load map, just type "devmap mapname" instead of "map mapname" and you'll be in cheatmode automatically. Not hard. :)

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I've been having a problem with "g_dismemberment 10 or 2", or what ever.

 

Every time I put that into the console, it says it's "write protected", yet when I check all files and folders in that dir. they are not "write protected". I'm also having the same problem with Quake3. Both programs just spontaniously started giving me "write protected" errors when I use a cheat.

 

Any ideas?!!? Please!! I miss chopping up the characters in JO :(!

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If you really want to disable cheats, just open up the source code, goto the "game" project, open up the file g_cmds.c (i think), look for the function that returns whether cheats are allowed, i think its CheatsOk or something, and make it always return that cheats are allowed.

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