scribble Posted July 8, 2002 Share Posted July 8, 2002 how do you do it? i tried to bind devmapall to a key, but it didn't work. i want to remove cheat protection period. Link to comment Share on other sites More sharing options...
Joben Posted July 8, 2002 Share Posted July 8, 2002 This wasnt exactly worth its own topic, just look around dude. type either Devmap or helpusobi 1 into the console. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 8, 2002 Share Posted July 8, 2002 i have found that: devmapall only works in sp helpusobiwan 1 DOES NOT work in either, for mp cheats it is devmap *mapname* so if you wanted cheats at bespin streets in mp you would type in console devmap ffa_bespin Link to comment Share on other sites More sharing options...
scribble Posted July 8, 2002 Author Share Posted July 8, 2002 *sigh* ok. people. your advice is well and good. but this is what i really want to know. is there a way to SHUT OFF cheat protection. for good. so you never have to do anything to it again. no tilde no typing, just excise it out of the overall program. there must be a string that controls the cheat protection measures inside the game files themselves. i am just not sure where to look. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 8, 2002 Share Posted July 8, 2002 i think if that is possible at all it would be acomplished by fiddling with the coding and i'm not sure that is a good idea b/c you could totally screw your game Link to comment Share on other sites More sharing options...
RichDiesal Posted July 8, 2002 Share Posted July 8, 2002 Only with coding. You could technically write it into the config files, but the map/devmap commands override that anyway. When you load map, just type "devmap mapname" instead of "map mapname" and you'll be in cheatmode automatically. Not hard. Link to comment Share on other sites More sharing options...
Graphicsgod Posted July 9, 2002 Share Posted July 9, 2002 I've been having a problem with "g_dismemberment 10 or 2", or what ever. Every time I put that into the console, it says it's "write protected", yet when I check all files and folders in that dir. they are not "write protected". I'm also having the same problem with Quake3. Both programs just spontaniously started giving me "write protected" errors when I use a cheat. Any ideas?!!? Please!! I miss chopping up the characters in JO ! Link to comment Share on other sites More sharing options...
RichDiesal Posted July 9, 2002 Share Posted July 9, 2002 Just load the map in cheat mode and you should have access to all commands. (i.e. if you want to play bespin_streets, pull down the console at the title screen and type devmap bespin_streets) Also try using g_saberrealisticcombat Link to comment Share on other sites More sharing options...
Arkule Posted July 9, 2002 Share Posted July 9, 2002 If you really want to disable cheats, just open up the source code, goto the "game" project, open up the file g_cmds.c (i think), look for the function that returns whether cheats are allowed, i think its CheatsOk or something, and make it always return that cheats are allowed. Link to comment Share on other sites More sharing options...
Smart_Saber Posted July 9, 2002 Share Posted July 9, 2002 Originally posted by Wes Marrakesh helpusobiwan 1 DOES NOT work in either, You wanna know why? Because the cheat is "helpusobi 1" not "helpusobiwan 1" Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 9, 2002 Share Posted July 9, 2002 i think that was only a typo just then i certanly hope it was! Link to comment Share on other sites More sharing options...
Joben Posted July 9, 2002 Share Posted July 9, 2002 o ok... Just add the line "helpusobi 1" into your autoexec.cfg file. the cheats will get enabled during startup every time. Thats how you do it for singleplayer anyway... Link to comment Share on other sites More sharing options...
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