MDL_Sas Posted July 9, 2002 Share Posted July 9, 2002 ok here's a question.. I am trying to use train for elevator.. here is what i got.. base of elevator targeted to t1(t1 is touching the base like tutorial) t1 targeted to t2 t2 targeted to t3 t3 targeted to t4 t4 targeted to t5 t5 targeted to t6 t6 targeted to t1 **all the t's are corners and they go perfectly up in a straight line** **elevator base, t1 threw t5 all have an angle of up** **t6 has an angle of down to go back down to t1** during testing none of it shows up.. can anyone help me fix whatever it is that needs fixing.. Link to comment Share on other sites More sharing options...
patchx Posted July 9, 2002 Share Posted July 9, 2002 it doesnt work with angles you just target the last one to the first one to make it return back down but then i think it would loop it continously so you might hjave to do something tricky like use a target deactivate on the first path_corner when th elevator get back there top stop it sending it on to the next one if its not working at all, do u have a trigger that starts the elevator moving? Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 In the kejim_post, when you destroy the door, there's a big elevator that goes down. It's a door ( func_door) It moves down and triggers a script. Then it goes up again. Well i dunno the specs but i found it interesting Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 10, 2002 Share Posted July 10, 2002 also make sure you are using an origin brush Link to comment Share on other sites More sharing options...
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