Kyle_KatarnJedi Posted July 10, 2002 Share Posted July 10, 2002 How do I make a bridge that when you walk near it it will break?? Link to comment Share on other sites More sharing options...
The Analog Kid Posted July 10, 2002 Share Posted July 10, 2002 I think that is scripted but I also think that you can use a trigger and trigger it to break. Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 http://www.geocities.com/fayebo80/bridge.zip you can look some examples that ive made. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 10, 2002 Share Posted July 10, 2002 After you build the bridge, make it into a func_breakable. Then, wherever you want it to break when the player gets near it, place a trigger_once. Target the trigger_once at the breakable and the breakable will then shatter when the player enters the trigger. Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 Richdiesal, in the example above (bridge2.map), when the bridge goes down and disappears, the impact effects happens at the level where the bridge was at the beggining. The bridge is at the bottom but the effect goes upwards. What causes this ? Link to comment Share on other sites More sharing options...
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