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Breakable Bridge


Kyle_KatarnJedi

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Posted

After you build the bridge, make it into a func_breakable. Then, wherever you want it to break when the player gets near it, place a trigger_once. Target the trigger_once at the breakable and the breakable will then shatter when the player enters the trigger.

Posted

Richdiesal, in the example above (bridge2.map), when the bridge goes down and disappears, the impact effects happens at the level where the bridge was at the beggining. The bridge is at the bottom but the effect goes upwards. What causes this ?

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