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Defeat Rigger


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Well, if you want a player to do something in order to win the game (which is true for almost all scenarios), here's the trigger setup.

 

Trigger 1

Condition: Whatever

Effect: Declare Victory (source player 1)

 

For defeat, I usually declare victory for the enemy player. For instance, in a mission I am making, if Boba Fett dies, you lose. Here's the trigger:

 

Trigger 1

Condition: Destroy object: Boba Fett

Effect: Declare victory (for the enemy player)

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