KingJohn Posted July 12, 2002 Share Posted July 12, 2002 I'm making a set of steps, what height should I make each step so you don't have to jump up the steps? Thanks in advance for any help Link to comment Share on other sites More sharing options...
Drakewl Posted July 12, 2002 Share Posted July 12, 2002 just a repost with all info regarding player scale: Player width: comes up as 32 but will only fit through 48. Player can jump: Without force, up 48 grids. Player can crouch: Under a gap of 48x48. With force jump: Height: 512 Units. Can land on 448 units. Length: 832 Units... more with speed Keep in mind, when corridors have roofs on them, in 3rd person view it can be very crowded if the height of that corridor is only 128 units (8 grids). I usually make these 192 units high (12 grids). Floors for corridors are nicely sized at 256 Step height: The player can step up 16 gridunits without having to jump. For a neater looking set of stairs, try using 8 gridunits Link to comment Share on other sites More sharing options...
Xzzy Posted July 12, 2002 Share Posted July 12, 2002 8-10 units is normal for a single step. 8 is probably best because it's a power of 2, but if you've really gotta do some climbing ten will get you there faster. I avoid stairs though because I hate that jerking effect you get when running up them. Use ramps whenever you can unless there's a good design reason not to. Or alternatively you can make the stairs as big as you want, then put an invisible ramp brush over the top of them so it looks like stairs, but the player is actually walking on the ramp. Link to comment Share on other sites More sharing options...
KingJohn Posted July 12, 2002 Author Share Posted July 12, 2002 Wow thats great thanks for the info. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.