Darth Jello Posted July 12, 2002 Share Posted July 12, 2002 ahh, i loaded up the sky texture list and put a sky at the top of my map, but you can still shoot it and stuff... ITS PISSING ME OFF! Link to comment Share on other sites More sharing options...
Xzzy Posted July 12, 2002 Share Posted July 12, 2002 did you set the sky to an actual texture, or to a sky shader? In jk2 you don't set the sky texture. You set the brush to a shader that has the same name as the sky that you want. You won't see the sky inside radiant. Once the game loads it wil look correct though. Link to comment Share on other sites More sharing options...
Green Hornet Posted July 12, 2002 Share Posted July 12, 2002 im really sorry Xzzy but could you be a little more clear. im noob so try to use dumb noob language. i set the sky to a texture. how do i set the brush to a shader? or did i? im so confused:confused: Link to comment Share on other sites More sharing options...
Darth Jello Posted July 12, 2002 Author Share Posted July 12, 2002 well i set it so you can see it in GTK, i know i am supposed to have the blue squares, but i cant figure that out?? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 Press Ctrl+Shift and select the front face of the brush you want sky to show through. Press s. Type in bespin/sky in the text box and hit apply. Compile. Sky. Link to comment Share on other sites More sharing options...
Darth Jello Posted July 13, 2002 Author Share Posted July 13, 2002 its still not working, i tried in GTK and it said shader not found, in JK2 it didnt have teh blue boxes ok, i know youve answered these questions a bilion times but, how do you make it so you see the actual textures in the 3D view and can you make the camera like it operates in GTK? and whats with the green circles? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 13, 2002 Share Posted July 13, 2002 how do you make it so you see the actual textures in the 3D view Textures Menu / Render Quality / Linear can you make the camera like it operates in GTK?How does it operate in GTK? Mine operates with normal key commands and right-clicking in different parts of the 3D View, depending on which direction I want it to pan... how is that different? and whats with the green circles? Never seen a green circle in Radiant. No idea. EDIT: Oh, unless you mean the green circles around lights? Those are just rough estimations of the range of a light's display distance, though. You'll still need to tweak the LIGHT and INTENSITY values to make it exactly how you want. Link to comment Share on other sites More sharing options...
Darth Jello Posted July 13, 2002 Author Share Posted July 13, 2002 ok, you move the mouse to look around and the wheel is forwards and backwards sky still wont show up Link to comment Share on other sites More sharing options...
RichDiesal Posted July 13, 2002 Share Posted July 13, 2002 Oh it's kind of like that in JK2Radiant... right-click-hold in the 2D window... if you click and hold just above the center, you'll move forward... if you click and hold further up, you'll move forward faster... if you click and hold just to the left of center, you'll turn left... etc etc etc. Seems about the same. And try unzipping mapextras.pk3 into base/ Link to comment Share on other sites More sharing options...
Darth Jello Posted July 13, 2002 Author Share Posted July 13, 2002 there is a mapextras.pk3 in my base folder, i emailed you the map too see if you could get it to work great mapping god Link to comment Share on other sites More sharing options...
RichDiesal Posted July 13, 2002 Share Posted July 13, 2002 Yeh, try unzipping the mapextras.pk3 (open it in WinZIP) into your base/ folder. Link to comment Share on other sites More sharing options...
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