Kit Fisto Posted July 15, 2002 Posted July 15, 2002 I was wondering if any of you guys could help me. I have managed to get new npc's into the game with the help of the relative threads but for some reason the new npc's won't hold their weapons properly. The weapons function fine but they all appear to be fixed onto the players crotch. If there is a solution to this problem can somebody please explain it to me. Cheers.
Lord Ignasius Posted July 15, 2002 Posted July 15, 2002 See the tutorial in general editing or wait for my npcMod, which will feature many popular npc's.
Kit Fisto Posted July 15, 2002 Author Posted July 15, 2002 That didnt answer my question. I have them working, they just aint working like they should.
drjimmy515 Posted July 15, 2002 Posted July 15, 2002 Did you check out the tutorial? The answer to your question might be there.... if not, there are at least four threads active with step-by-step on how to do this. Basically, you need to add certain prefixes ("jedi" or "st" for exapmle) to the new npc's playerfolder and npcs.cfg entry in order to get the weapons where they belong.
volrathxp Posted July 15, 2002 Posted July 15, 2002 Originally posted by drjimmy515 Did you check out the tutorial? The answer to your question might be there.... if not, there are at least four threads active with step-by-step on how to do this. Basically, you need to add certain prefixes ("jedi" or "st" for exapmle) to the new npc's playerfolder and npcs.cfg entry in order to get the weapons where they belong. not really.. you could have them set as whatever you please. when you spawn them with radiant you just give them a targetname and you can set their weapon with icarus.
drjimmy515 Posted July 15, 2002 Posted July 15, 2002 Well I figured he was talking about just spawning them through the console since he didn't mention any sort of custom mapping...
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