Jump to content

Home

Tragin Galo Beta testers needed!


Eagle_e7

Recommended Posts

Originally posted by idontlikegeorge

oh yeah hey i just got bryce and was messing with it if youd like i could try to make a skybox for the opening scene

 

oh yeah: you should change earth being "zero visibility" - if ya need a planet image, id try venus, since being perpetual fog, "zero visibility" would have a thick cloud layer ya know?; and earth, besides being earth, doesnt have that thick cloud layer

 

Very true :)

 

I do plan on making a new skybox at some point:)

 

It's very kind of you to offer, but i should (i hope:D ) be able to give it a go:D

Link to comment
Share on other sites

  • Replies 59
  • Created
  • Last Reply

Wow so many people interested:D

 

Unfortunatly rimple I'm afraid i've reached the limit of testers:(

 

But dont worry section 2 is coming along quite well so it should be ready fairly soon, hopefully within 1 to 2 months:)

 

Oh and volrath thanks for the story feedback:)

Link to comment
Share on other sites

This thread seems to be dying off now so i'd like to thank everyone for your help:)

 

Thanks guys:D

 

Oh and volrath, everyone should have the file by now so it should be safe to delete it:) Thanks again for doing that:D

Link to comment
Share on other sites

eagle, i hope that what ever im gonna say soon will not offend you in anyway.

 

let me say things from the beginning of the level:

 

the game starts with tragin and a reborn boss on a bridge. as u have already know, the cliffs and shadowing looked really weird and when the reborn jumped on tragin and tragin pushed him away, the reborn fell slllllloooooowwwlllllllllyyyyyy....... and its 1 bug. it think its my system but i dont know....

 

in the facility....

 

there are a lot of other problems there too. I saved them all in a zip file so, i will try to email it to u ASAP. one more thing, in one of the rooms, its raining inside!!! I didnt get to capture a screenie cause i forgot :( and 1 more is when tragin is typing on the keyboard. his hand appears to be typing in the air and btw, the enemy placements and turrets are really kinda weird.... 2 troopers at the end of the hallway didnt even know that all their buddies are killed.... its the game's engine but you might wanna consider to put in more stormies tho....

 

you can find other problems in the screenie collection which im gonna email u ASAP. btw, as for the sound, nice story but a lil fuzzy and not very clear for me :(

Link to comment
Share on other sites

ok WTF TOOK ME SO LONG TO BETA? I DIDN'T KNOW WHAT I WAS MISSING!!

:lol:

GREAT MAP!!

You really know how to do things right!

however:

In the elevator shafts *all but last* I'm getting a missing texture thingy...

there's a crack in the floor under the door that is at the top of the long shaft... the one that takes you to control room...

is the level supposed to end in mid-descent of last elevator?

Link to comment
Share on other sites

Originally posted by Wes Marrakesh

ok WTF TOOK ME SO LONG TO BETA? I DIDN'T KNOW WHAT I WAS MISSING!!

:lol:

GREAT MAP!!

You really know how to do things right!

however:

In the elevator shafts *all but last* I'm getting a missing texture thingy...

there's a crack in the floor under the door that is at the top of the long shaft... the one that takes you to control room...

is the level supposed to end in mid-descent of last elevator?

 

Hey no problem:D

 

Yes the level is supposed to end there, thats where it will load the next section of the level when it's finished:)

 

I'm a little confused as to the missing texture though:confused: i only used those supllied with the game, very strange...

 

I'll have to look into that thanks for letting me know:thumbsup:

 

Edit: could you e-mail me a screenie of the offending texture, that would really help me identify the problem, thanks:D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...