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Help UVW Map My Saber, PLEASE


Ansible

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I'm having a little trouble UV Mapping my saber, I don't really know what to do next. Here is what I've done so far:

 

First a created a right-angle triangle, and named it tag_flash and placed it here:

 

http://www.geocities.com/jk2_models/saeseehilt05.txt

 

Then I applied a UVW Map, and rotated it and resized it (as told in the tutorial by FBF:

 

http://www.geocities.com/jk2_models/saeseehilt06.txt

 

Next I applied a Unwrap UVW Map and I clicked edit and I got this:

 

http://www.geocities.com/jk2_models/saeseehilt07.txt

 

Oh and here is what my modifiers window:

 

http://www.geocities.com/jk2_models/saeseehilt08.txt

 

What am I supposed to do next? Can someone explain or can someone kindly direct me to a tutorial for UV mapping and/or Skinning.

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I sent you a PM, Ans, in case you need more help. I wrote this up earlier before I left for dinner...

 

 

This is generlly the way I unwrap a sber model...this simple tutorial will assume the saber has two parts. For the sake of time, simply a cylinder for the saber itself, and a small switch box. First, select the main saber. Apply a UVW map to it. Check the "Cylindrical" radio button. Press the fit button, to make sure it's all correct, and such. Now apply a UVW Unwrap to the stack. Edit the unwrap. You should now see what the cylinder would look like if you unwrapped it, so it was flat, which is what we just did by applying the cylindrical map. Select all of the verts in the unwrap window and scale them down, so there is room forthe switchbox in the map as well. Now do the exact same thing for the switch box. If the switchbox is a seperate object from the saber, collapse the edit stack, and find the button labeled "attach". Press the button, so it is highlighted, then click on the saber itself. Say yes to any dialog boxes. Collapse the edit stack if there is one, and finally press UVW Unwrap. Your saber is now unwrapped and ready for skinning. To get it into an image editor, press the "Print Scrn" button on your keyboard, go into the image editor and paste it as a new document. Crop the image, so that only the unwrap window is vissible, skin on top of the wireframe that you see, save the image and apply it to the mesh in max.

 

Hope that helps,

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