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three questions for advanced mappers


Karshaddii

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I'll be concise = )

 

1. How do you disable the flashing on models? (so the model does not blink, light-up ect.)

 

2. How do I make it rain in only a certain part of my map, and how do I make a trigger that will make it stop raining?

 

3. What is the trigger that will spawn entities/ammo/npc's when you enter it?

 

Much appreciated.

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1) I didn't know models flashed. :) If you just mean little flashing parts of models, you would need to edit the model's shaders to stop them from blinking. :p

 

2) It will only rain in the parts of your map where the Outside brushes are... don't put outside brushes and there will be no rain. :)

 

3) trigger_once! SP only of course. :)

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OK, thanks.

 

But I guess I was not specific enough.

 

Where are the shaders for the models located?

 

 

And about the rain: What do you mean "outside brushes" --how would the program determine what brushes are "outside?"

 

 

And yes, models do flash. Take a look at the podbod.md3 file ingame--that is just ostentatious. ;P

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Originally posted by Karshaddii

Where are the shaders for the models located?

 

shaders/models.shader in the base directory is a good place to look. :p

 

And about the rain: What do you mean "outside brushes" --how would the program determine what brushes are "outside?"

 

There is an actual texture you set on the brush that sets it as "outside". It's a lot like creating water in the game. Try textures/system/outside.

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