Sniper Wolf Posted July 19, 2002 Share Posted July 19, 2002 Hey everyone I was wondering how I make a skin with transparent parts in it (using this for a tattered cape). I know it has to do with alpha channels, but I'm not sure of the specifics. Anyone know? And could anyone point me to a tutorial on shaders and alpha channels? Thanks Link to comment Share on other sites More sharing options...
adillon Posted July 19, 2002 Share Posted July 19, 2002 i've been in contact with sithlord-ii regarding shaders ... i was so impressed with the shaders used on the new vader model, i thought he could help me with some shader questions for a couple of skins i'm working on. anyway, i was under the assumption that ShaderEd2 would be the software to use, but it's supposedly a major pain in the @$$. he told me to go to polycount.com and download q3ase (Quake 3: Arena Shader Editor), which works with JKII b/c it uses the quake engine. click here to download it. there's also a tutorial for q3ase here which should help. looking for an alpha channel tutorial? click here to check it out. polycount has a ton of tutorials at this location which include the two i've listed above as well as many more. lemme guess, you're gonna use alpha channels on spawn's cape? i hope they work for you. i haven't had the chance to work with these, YET, so hopefully you can figure them out. good luck with it! Link to comment Share on other sites More sharing options...
Sniper Wolf Posted July 19, 2002 Author Share Posted July 19, 2002 Thanks a lot, hope this will work Link to comment Share on other sites More sharing options...
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