kya4life Posted July 19, 2002 Share Posted July 19, 2002 I know how to add my own custom mp3's into levels. But how do I add the music that comes with jk2? Is there a way to just path it to the assets0.pk3? I dont want to add a song that people already have in my pk3 file.... Link to comment Share on other sites More sharing options...
MDL_Sas Posted July 19, 2002 Share Posted July 19, 2002 open the assets.pk3 with classic winzip and find the files or mp3's acording to what you want to use... then when adding the value to your worldspawn add it as the folder extension of the mp3 you wanted.. ex: sound/bubbles/bubbles.mp3 Link to comment Share on other sites More sharing options...
kya4life Posted July 19, 2002 Author Share Posted July 19, 2002 Look at GONK's skyhigh level. If you open up the pk3 file he didnt put the bespin_action.mp3 in the pk3. Yet the level still plays the music, which only means its running the music off the assets0.pk3. What i'm asking is what is the the command to make the level run off music in assets0 without extracting the song and putting it in your pk3 file. Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 19, 2002 Share Posted July 19, 2002 Hi Well the music and sound files are already on anybodys computer who already has the game. The assets files are zipped up into a pk3 but essentially They are still physical folders in your base directory. So to play a music file that came with the game you would just use a command like this music/bespin_platform/besplat_atr01.mp3 And you just use that either in the worldspawn or a "target_play_music" entity. Thats the path that's located in the pk3. So a good thing to do if you want to listen to the files and get the correct paths is to unzip the assets file into a seperat folder just to help you to find the correct path. Link to comment Share on other sites More sharing options...
kya4life Posted July 20, 2002 Author Share Posted July 20, 2002 I'm offically confused hehe... ok so yes the music is in the assets0.pk3 file. Everyone has this file already if they have the game installed... so in my worldspawn i type in Music for the key and the path for the value? what would be the path? gamedata/base/assets0.pk3/song?? Where do I start the path... Link to comment Share on other sites More sharing options...
Eagle_e7 Posted July 20, 2002 Share Posted July 20, 2002 The path would go from inside the assets file What i mean by this is, the assets file has loads of folders for different things, sound folder, music folder e.t.c But what you do is you start your file path from where it starts in the assets file e.g: music/bespin_platform/besplat_atr01.mp3 Link to comment Share on other sites More sharing options...
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