dimi30 Posted July 19, 2002 Share Posted July 19, 2002 When I compile on map I'm making(I compile with fullvis(extra)) its pretty bright and lights I have put do no work(just like if I compiled with nolight). It happens only on a centain map. Link to comment Share on other sites More sharing options...
Xzzy Posted July 20, 2002 Share Posted July 20, 2002 you probably have a leak somewhere. Load the pointfile, find out where. Link to comment Share on other sites More sharing options...
dimi30 Posted July 20, 2002 Author Share Posted July 20, 2002 You were right there was a leak however even now that I fixed it I still get the problem(there are no other leaks). Anything else that could be wrong? Link to comment Share on other sites More sharing options...
Karshaddii Posted July 20, 2002 Share Posted July 20, 2002 Hum, sounds like your having the fullbright problem--but then again--I might be wrong. Check out this link: http://quake3.qeradiant.com/q3afiles/fbright.htm Follow those instructions and you might just solve your problem. Link to comment Share on other sites More sharing options...
dimi30 Posted July 20, 2002 Author Share Posted July 20, 2002 Well my map is not 1,2 or 3 rooms but much larger and this problem wasn't happening from the start. It started happening 2-3 days ago and I can't find what I did to cause that. Link to comment Share on other sites More sharing options...
dimi30 Posted July 20, 2002 Author Share Posted July 20, 2002 Well maybe should I upload my .map file and give a link to download(anyways I have nothing complex in it to get stolen and the map is incomplete with many bugs)? Link to comment Share on other sites More sharing options...
Xzzy Posted July 20, 2002 Share Posted July 20, 2002 did you check the logs? I don't know where jk2 saves them but gtk keeps a log of the last compile you did in windows/temp directory. there's probably some other error keeping the light stage from happening. Link to comment Share on other sites More sharing options...
dimi30 Posted July 20, 2002 Author Share Posted July 20, 2002 When I compile with GTK I get an error saying SV_SetBrushModel:NULL(I use JKII radiant but I compiled with GTK to see if it makes any difference). I'll go and check the logs you mentioned now. 1 question: Whats the names of the logs in the temp folder? Link to comment Share on other sites More sharing options...
Xzzy Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by dimi30 When I compile with GTK I get an error saying SV_SetBrushModel:NULL Have you used csg subtract at all, especially on complicated parts of your map? 1 question: Whats the names of the logs in the temp folder? junk.txt Link to comment Share on other sites More sharing options...
dimi30 Posted July 20, 2002 Author Share Posted July 20, 2002 No I have not used CSG Subtract in any part. Edit: Forget the SV_SetBrushModel:NULL.I fixed it by changing the shader of the sky. Now I got only the light problem. Also in the junk.txt I found something that may be related but I don't understand it.The error is this: Exceeded MAX_MAP_LIGHTGRID_ARRAY (1565288 >= 1048576) Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 Anyone? Link to comment Share on other sites More sharing options...
Xzzy Posted July 21, 2002 Share Posted July 21, 2002 that means your lightmap is too big. Which would definetly cause this problem.. the issue is figuring out what you need to fix. not using csg subtract fixes a good number of the possibilities.. try running the bobtoolz cleanup thingy to see if any weird brushes are messing things up. I've never had the problem myself so I can't suggest much on fixing it. Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 Well I found some invalid brushes with the cleanup thing however the problem still stays. As I saied before should I upload the map file somewhere(if it makes ppls lifes easier on helping) and post here a link for download(as I saied I got nothing complex to get stolen). Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 I uploaded anyway. It can be downloaded from here. Its an incomplete SP map without all the npc placed. I just post it up because of the lighting problem. Try compiling it and you'll c what I mean. Link to comment Share on other sites More sharing options...
Xzzy Posted July 21, 2002 Share Posted July 21, 2002 uh.. wow. your map is wayyyyy too big. There's absolutely no reason you should need that much open space in your map. You need to find a way to keep the player in smaller portions of the map, then set your sky brushes just a few units outside that boundary. fix that and your compile problems should go away. Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 You are right however I want the player to start out of the building and be able to get to the top too. So I need to keep the building the size it is now. Some outside areas are also needed. Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 bump Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 Well I removed some things but now a new problem has arisen. Now when compiling comes to the light stage it just stays there for hours without finishing. I uploaded an updated version of the map with the new problem. Link to comment Share on other sites More sharing options...
dimi30 Posted July 21, 2002 Author Share Posted July 21, 2002 bump once more Link to comment Share on other sites More sharing options...
dimi30 Posted July 23, 2002 Author Share Posted July 23, 2002 bump Link to comment Share on other sites More sharing options...
Xzzy Posted July 23, 2002 Share Posted July 23, 2002 map is still way too big. it's taking so long to light because there are such huge regions. Link to comment Share on other sites More sharing options...
dimi30 Posted July 23, 2002 Author Share Posted July 23, 2002 Still I got no problem with long compile as long as I know it will finish which now I don't know. Before the light problem it was compiling fine. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.