Jump to content

Home

Lights problem


dimi30

Recommended Posts

did you check the logs? I don't know where jk2 saves them but gtk keeps a log of the last compile you did in windows/temp directory.

 

there's probably some other error keeping the light stage from happening.

Link to comment
Share on other sites

When I compile with GTK I get an error saying SV_SetBrushModel:NULL(I use JKII radiant but I compiled with GTK to see if it makes any difference). I'll go and check the logs you mentioned now.

 

1 question: Whats the names of the logs in the temp folder?

Link to comment
Share on other sites

Originally posted by dimi30

When I compile with GTK I get an error saying SV_SetBrushModel:NULL

 

Have you used csg subtract at all, especially on complicated parts of your map?

 

1 question: Whats the names of the logs in the temp folder?

 

junk.txt

Link to comment
Share on other sites

No I have not used CSG Subtract in any part.

 

Edit: Forget the SV_SetBrushModel:NULL.I fixed it by changing the shader of the sky. Now I got only the light problem. Also in the junk.txt I found something that may be related but I don't understand it.The error is this: Exceeded MAX_MAP_LIGHTGRID_ARRAY (1565288 >= 1048576)

Link to comment
Share on other sites

that means your lightmap is too big. :p

 

Which would definetly cause this problem.. the issue is figuring out what you need to fix.

 

not using csg subtract fixes a good number of the possibilities.. try running the bobtoolz cleanup thingy to see if any weird brushes are messing things up.

 

I've never had the problem myself so I can't suggest much on fixing it.

Link to comment
Share on other sites

Well I found some invalid brushes with the cleanup thing however the problem still stays. As I saied before should I upload the map file somewhere(if it makes ppls lifes easier on helping) and post here a link for download(as I saied I got nothing complex to get stolen).

Link to comment
Share on other sites

uh.. wow.

 

your map is wayyyyy too big.

 

There's absolutely no reason you should need that much open space in your map.

 

You need to find a way to keep the player in smaller portions of the map, then set your sky brushes just a few units outside that boundary.

 

fix that and your compile problems should go away.

Link to comment
Share on other sites

Well I removed some things but now a new problem has arisen. Now when compiling comes to the light stage it just stays there for hours without finishing. I uploaded an updated version of the map with the new problem.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...