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Lights problem


dimi30

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Posted

When I compile on map I'm making(I compile with fullvis(extra)) its pretty bright and lights I have put do no work(just like if I compiled with nolight). It happens only on a centain map.

Posted

You were right there was a leak however even now that I fixed it I still get the problem(there are no other leaks). Anything else that could be wrong?

Posted

Well my map is not 1,2 or 3 rooms but much larger and this problem wasn't happening from the start. It started happening 2-3 days ago and I can't find what I did to cause that.

Posted

Well maybe should I upload my .map file and give a link to download(anyways I have nothing complex in it to get stolen and the map is incomplete with many bugs)?

Posted

did you check the logs? I don't know where jk2 saves them but gtk keeps a log of the last compile you did in windows/temp directory.

 

there's probably some other error keeping the light stage from happening.

Posted

When I compile with GTK I get an error saying SV_SetBrushModel:NULL(I use JKII radiant but I compiled with GTK to see if it makes any difference). I'll go and check the logs you mentioned now.

 

1 question: Whats the names of the logs in the temp folder?

Posted
Originally posted by dimi30

When I compile with GTK I get an error saying SV_SetBrushModel:NULL

 

Have you used csg subtract at all, especially on complicated parts of your map?

 

1 question: Whats the names of the logs in the temp folder?

 

junk.txt

Posted

No I have not used CSG Subtract in any part.

 

Edit: Forget the SV_SetBrushModel:NULL.I fixed it by changing the shader of the sky. Now I got only the light problem. Also in the junk.txt I found something that may be related but I don't understand it.The error is this: Exceeded MAX_MAP_LIGHTGRID_ARRAY (1565288 >= 1048576)

Posted

that means your lightmap is too big. :p

 

Which would definetly cause this problem.. the issue is figuring out what you need to fix.

 

not using csg subtract fixes a good number of the possibilities.. try running the bobtoolz cleanup thingy to see if any weird brushes are messing things up.

 

I've never had the problem myself so I can't suggest much on fixing it.

Posted

Well I found some invalid brushes with the cleanup thing however the problem still stays. As I saied before should I upload the map file somewhere(if it makes ppls lifes easier on helping) and post here a link for download(as I saied I got nothing complex to get stolen).

Posted

I uploaded anyway.

 

It can be downloaded from here.

 

Its an incomplete SP map without all the npc placed. I just post it up because of the lighting problem. Try compiling it and you'll c what I mean.

Posted

uh.. wow.

 

your map is wayyyyy too big.

 

There's absolutely no reason you should need that much open space in your map.

 

You need to find a way to keep the player in smaller portions of the map, then set your sky brushes just a few units outside that boundary.

 

fix that and your compile problems should go away.

Posted

You are right however I want the player to start out of the building and be able to get to the top too. So I need to keep the building the size it is now. Some outside areas are also needed.

Posted

Well I removed some things but now a new problem has arisen. Now when compiling comes to the light stage it just stays there for hours without finishing. I uploaded an updated version of the map with the new problem.

Posted

Still I got no problem with long compile as long as I know it will finish which now I don't know. Before the light problem it was compiling fine.

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