Kahl Posted July 22, 2002 Share Posted July 22, 2002 Alright, i'm trying to see what I can do in 3D max with sabers. I can get the shapes and model looking good. But when it comes to unwrapping and skinning it im lost. I cant find a tutorial for 3D max for uv unwrapping... I try using npheros' md3 compiler or whatever. But when I open the md3 file the viewer is black.. No wireframe on there. Any help would be greatly appreciated:P Also, what plug-in can I use to import .md3 files into 3D Max 4? I've tried a couple but none have worked so far. And I really need to import the original JKII saber to see if the praportions are right. Cause I think the saber model I have now is like 2 times the size of a character model Thanks! Link to comment Share on other sites More sharing options...
iifuzz Posted July 22, 2002 Share Posted July 22, 2002 to import a model, import it into milkshape first, then export it as a .3ds file or you could just import your 3ds file into milkshape and open the original and resize it in there. Link to comment Share on other sites More sharing options...
Kahl Posted July 23, 2002 Author Share Posted July 23, 2002 Thanks! Any ideas on how to get it unwrapped ? Link to comment Share on other sites More sharing options...
iifuzz Posted July 23, 2002 Share Posted July 23, 2002 do a search on google for LithUnwrap intil you figure out how to unwrap it by hand Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 23, 2002 Share Posted July 23, 2002 DONT use lithunwrap with MAX. You should use the unwrapper that came with max. I wrote a tutorial, that hs not been realease yet. Email me if you want it. Link to comment Share on other sites More sharing options...
Autero Posted July 23, 2002 Share Posted July 23, 2002 Don't use NPherno's compiling tools, JK doesn't like them. Just export out of max (after you uvw and unwrap the saber), import into md3 viewer, and then export to a glm and make a pk3 for your saber. Link to comment Share on other sites More sharing options...
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