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Saber modeling with 3D Max


Kahl

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Alright, i'm trying to see what I can do in 3D max with sabers. I can get the shapes and model looking good. But when it comes to unwrapping and skinning it im lost. I cant find a tutorial for 3D max for uv unwrapping...

 

I try using npheros' md3 compiler or whatever. But when I open the md3 file the viewer is black.. No wireframe on there.

 

Any help would be greatly appreciated:P

 

Also, what plug-in can I use to import .md3 files into 3D Max 4?

I've tried a couple but none have worked so far. And I really need to import the original JKII saber to see if the praportions are right.

Cause I think the saber model I have now is like 2 times the size of a character model :D

 

Thanks!

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