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Biped questions


sdaredevil

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I'm trying to deform the biped to fit my model(in 3ds max). I deformed the bones succesfully, but the pivit points where stuck in the old positions... I tried going into hirechy and affecting piviot point only, but that didnt work...

 

please any suggestions would be helpful

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I've read a bunch of times that it's not wise to change the JK2 bones/skeleton at all because it can cause problems with the model in the end in JK2.

 

You'd better build your model around the skeleton or try to make it fit it better.

 

Just out of curiosity...what model are you making?

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right now just a basic huminoid...its my first model :)... by the way i found out how to change the biped without messing up the piviots.

 

Go to the motion panel and turn on the figure mode button!

:)

 

I hope that helps someone who had the same problem as me.

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