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Bone Structure


agentj64

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My model has longer arms than regular humans

shrinking them length wise to fit the bone structure is an option but its at the sacrafice of quality.

 

Can we just scale the bones we want to be longer without a worry that it will work in regular jedi knight 2?

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I wanted the same thing for m the legs to my battle droid...but as of yet I haven't been able to. Best bet is to just fit the mesh to the skeleton. First get a model ingame before you try anything fancy; it's hard enough as is :)

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