Kyle_KatarnJedi Posted July 27, 2002 Share Posted July 27, 2002 Can someone help me? I have no Idea how to make a triangle and convert it to a tag?? Link to comment Share on other sites More sharing options...
Psynex Posted July 27, 2002 Share Posted July 27, 2002 it's all in the name. Just make sure the triangle has one twice as long as the other (not the angle side aka. hypotnuse(sp?)). then I believe its name_tag or tag_name. I'm still new to this. You'd know exactly by reading the modelling doc in the SDK. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 27, 2002 Author Share Posted July 27, 2002 That is for models, I am doing a lightsaber? Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 27, 2002 Author Share Posted July 27, 2002 Ok...But Now i have a new Problem with Unwrap UVW i can't make heads or tails from what this guy is talking about! tutorial Link to comment Share on other sites More sharing options...
Psynex Posted July 27, 2002 Share Posted July 27, 2002 ...if you're completely new to this. BTW tags need to be on lightsabers to as the saber itself is a model. UVW Unwrap won't work until you add a UVW map modifier first. Select the model then add a UVW Map, then do UVW unmap. That tutorial is a bit unclear not to mention off slightly. The flash tag needs to have to long end pointing in the direction the blade will come out of. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 28, 2002 Author Share Posted July 28, 2002 thank you you are a life saver!! umm how do I add the modifier? Link to comment Share on other sites More sharing options...
Psynex Posted July 28, 2002 Share Posted July 28, 2002 You should look at some 3d studio max tutorials for some more basics. They're all followable in gmax because they're the same program minus professional production tools like renerers and such. Anyway, to add the modify there is a drop down selection box on the modify tab of those tools in the right column. Modify is the one you use all the time to change vertex, edge, face, and polygons. The drop down list is right there, you can't miss it. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 28, 2002 Author Share Posted July 28, 2002 Ok...I have found out...how to do that, but This Un Mapping...i cant make heads or tails...Is this what I'm sussposed to Do? Link to comment Share on other sites More sharing options...
Psynex Posted July 29, 2002 Share Posted July 29, 2002 But since a saber is mostly cylinders, you'd add a UVW Map modifier of Cylinder type (there are different types in the options) and have it run lengthwise. Then when you add the UVW Unwrap it will be flat instead of round. What it does is cuts a slice all the way down the cylinder and uncoils it and lays it down flat on a table. You can do the same with an empty roll of toilet paper. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 29, 2002 Author Share Posted July 29, 2002 Ok...I did what you said, here's the Picture Ok Now I am lost as to what I do next? This tut is very hard to understand tut Link to comment Share on other sites More sharing options...
Psynex Posted July 29, 2002 Share Posted July 29, 2002 Move all those pieces you've unwrapped into the square area you see there. The tools work just like the modelling tools so you can just select thos box-like vertexes then scale and move them around until they fit. This would be known as skin layout. From there take a screenshot of the layout (as large as poosible for better quality. You can shrink it down later.) and then put some color on it in you favorite 2D paint program. Save it as a JPG In the Materials editor make a material from the JPG you just painted and apply it to your model. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 29, 2002 Author Share Posted July 29, 2002 Yess did it thank you so Much!!!!! Link to comment Share on other sites More sharing options...
Psynex Posted July 29, 2002 Share Posted July 29, 2002 No problem. But your training is far from over padawan. Go find more tutorials and practice your art. Link to comment Share on other sites More sharing options...
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