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character polycount


lo5t_h0pe

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this is going to sound like a dumb and lazy question to all of you here, but i'll ask it anyway:

 

what is the range of faces that a character model should have? i'm making a large model, so it's going to need to be in the higher range to look good, but i'm not sure what Outcast can do well as far as that goes. thanks guys.

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