hyk Posted July 28, 2002 Posted July 28, 2002 I'm making a map, and i just finished a section. I say to myself, "Hmm, let's check it out!" I compile, make a folder called "testmap" and put in two subfolders, "maps" and "scripts". I put the testmap.bsp file in the "maps" folder and the testmap.arena file in the "scripts" folder. I zip up testmap, rename it with a .pk3 extention, put it in the base folder, open up multiplayer, type devmap testmap and it says it's not there? What's wrong? I've tried sv_pure 0 but that didn't help. Any ideas folks? Thanks in advance. (Is it because I'm missing a .nav file? How do you make a .nav file and what is it?)
RichDiesal Posted July 28, 2002 Posted July 28, 2002 Are you sure that the text in your arena file is surrounded by brackets? {} If so, double-check that the arena file is actually an arena file. In other words, it may have saved as testmap.arena.txt instead of testmap.arena (in which case, it would not work). A NAV file is a single-player bot navigation file. All you need to do to create a NAV is to load your map in SP and it will be automatically generated by JK2.
OB1 KNOB Posted July 29, 2002 Posted July 29, 2002 It sounds like your file stucture may be like this: testmap.pk3->"testmap"->"maps" & "scripts" where you have your maps and scripts folders too far down in the hierarchy. You shouldn't have the maps and scripts folders in another folder within the pk3. They should be in the pk3 on their own. You want to select both the maps and scripts folders together and send them into the zip. That way when you double-click on the zip you should see your maps and scripts folders. If you're seeing a folder that says testmap then that folder shouldn't be there. The game only checks the first level of the pk3 for folder names it recognises as games folders, which are only the folder names that are given in the assets pk3 files that come with the game if you were to open those up with a zip utility (if you want to open any of the assets pk3's you should probably make copies and open up the copies to make sure you don't disturb any of the game files on accident). I hope that helps you. I wasn't sure if this is what you meant in your problem description but that was the first thing that came to my mind.
hyk Posted July 29, 2002 Author Posted July 29, 2002 The most basic mistake, lol. I loaded jk2radiant with the wrong .qe4. (If you want a mp map load the StarWarsMP.qe4 and put the entities as mp ones in the project settings.) So my map was seen as a single player map not a multiplayer one. Thanks again for the input, although they were not the solutions. I guess i have to start from scratch, but it'll take less time to build it.
RichDiesal Posted July 29, 2002 Posted July 29, 2002 Actually, nope. Just delete all of the entities in your map and then save. Change the entitypath in your Project Settings, then quit and reload Radiant. Place all the new MP entities how they should be. Should work just fine.
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