Dak_iSuk Posted July 29, 2002 Posted July 29, 2002 I can not get the modelscaling to work for Jedimod. does the tckmodel.cfg stay in hte jedimod dir or go to the base folder? do i add a line in my server.cfg to exec the tckmodel.cfg? I've tried several different ways but the scaling just doesnt happen. Any suggestions?
Dest Posted July 29, 2002 Posted July 29, 2002 Just leave it in your JediMod directory and dont have the server exec it. make sure mod_scalemodels is 1 and mod_funmode is 0 then type /model yoda in teh console
razorace Posted July 29, 2002 Posted July 29, 2002 ooop, Dest beat me to it. Thanks for answering the question Dest. Razor Ace
EaSyKiLL Posted July 29, 2002 Posted July 29, 2002 I turned this off in on my server because it would crash when more than a couple players would make themselves larger than they should be.
Dak_iSuk Posted July 29, 2002 Author Posted July 29, 2002 Originally posted by Dest Just leave it in your JediMod directory and dont have the server exec it. make sure mod_scalemodels is 1 and mod_funmode is 0 then type /model yoda in teh console well i tried it and no luck. Yoda is just as big as the wookiee. and the wookiee is just as small as kyle. for the mod cvars, do they go in the server.cfg in the base folder, or in the autoexec.cfg in the jedimod dir?
Dest Posted July 29, 2002 Posted July 29, 2002 shouldnt crash, I've played games where everyone is like 50 feet tall.
Dest Posted July 29, 2002 Posted July 29, 2002 just type the cvars in the console mod_scalemodels 1 mod_funmode 0
Dak_iSuk Posted July 29, 2002 Author Posted July 29, 2002 Well i almost hate to say it, but i have it fixed... i switched to ++2.0
crazyplaya73 Posted July 29, 2002 Posted July 29, 2002 I'm running it too and the model scaling is great. I disabled the two sabers but allowed the darth maul saber. The two saber was buggy on my server. You can also limit the stances available with the double saber to make it more ballanced. Well its just a fun MOD. I had some server crashing issues at first but I think it pretty stable now.
Dak_iSuk Posted August 1, 2002 Author Posted August 1, 2002 Well heres an update if ppl care. jm++2.2 felt weird so i gave v1.1 another swing and it works like a champ. My problem, from what I can tell, is that i had my server.cfg in the base folder when i needed to be in the jedimod dir. humph who knew?
Dak_iSuk Posted August 1, 2002 Author Posted August 1, 2002 O.K. next question. Whats upo with the ppl on the server who can shrink down to "nothing" ? I was on the ffa_bespin, and just sitting their watching a duel and then i was gripped by "nothing". I was quick to figure that someone had shrunk down, and someone on the server told me it was a "mr. flea" command. I cant find any refrence to it in the docs or in my tckmodel.cfg. So how do users control their model size? I thought that their size was constrained to the tckmodel.cfg on the server?!?!?
EaSyKiLL Posted August 1, 2002 Posted August 1, 2002 On my server I set the size or Mr Big to 1 then anyone who uses the smaller size command with anything but the yoda model gets kicked.
Dest Posted August 2, 2002 Posted August 2, 2002 just remove any entrys from tckmodel.cfg that you dont wnat. Basically anything where the first number is less than 0.5
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