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Multiple taunts


MUHAHAHAHAHA

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I know it's possible, and somebody did it before, but I have been unable to find the mod/code for the mod. AFter scanning through the source that does the calls, I think all that needs to be done is to set a new cvar for the taunt name (eg. taunt1.mp3), and send that to the trap_S_StartSound call, but I'm not sure... Has anyone successfully done this?

 

Basically what I'd like to do is make a play command... (wouldn't use the taunt animation necessarily).

 

eg. play taunt2.mp3.

 

If anyone has done this, does my method seem reasonable? Thanks.

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